Tokinsom's Recent Forum Activity

  • We just need a suggestions / requests forum. C2 General is a mess.

  • You can get more or less achieve this by setting the playback rate to something like 0.8 + random(0.4)

  • Problem Description

    Loading an external image into a sprite, tilemap, etc. then modifying the source image and reloading it does not work. This might actually be a problem with any externally loaded files (see: this thread)

    Attach a Capx

    https://dl.dropboxusercontent.com/u/105 ... gebug.capx

    Description of Capx

    Loads an image into a sprite object via NW's open file dialog

    Steps to Reproduce Bug

    • Click sprite object to open file browser
    • Choose an image
    • Modify the source image
    • Repeat step 1

    Observed Result

    The modified image is not loaded.

    Expected Result

    The sprite object should load the modified/updated image.

    Affected Browsers

    • Node Webkit: YES

    Construct 2 Version ID

    r193

  • If you are using file chooser to pick the file and picking the same file it's quite likely this (it's not even loading):

    Ah. I'm actually loading it from disk based on data from a text file, but that might still be the issue.

  • Bump.

    I'm loading some assets externally for an editor. If an image is loaded, then the source image modified, then uploaded again, nothing happens. I can only assume this is because C2 is loading the image from memory instead of reloading the source image. If that is correct, then I support this request.

  • You do not have permission to view this post

  • OR.......just use events? In the meantime at least...Personally I never bothered with the pin behavior; pinned objects tend to shake when scrolling and you have no offset functionality.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Zoom would be nice, but like I said earlier if we can pick up previously-placed tiles (the important feature) then we can just use the usual layout zoom and go from there. Not the ideal solution but it helps.

  • spongehammer The benefit is the power and stability of Unity's native exporters without having to learn Unity and C# - you just use C2 instead. Definitely not happening though..

  • Prominent So make a new thread requesting it! How the hell does bashing our requests and endlessly arguing against them going to help you get yours? It's not like either of them is going to take some extraordinary amount of time and effort and cancel each other out.

  • I can think of a few interesting uses for this

    +1!

  • Prominent Well, he already did, so it's a bit late for that argument. Ashley made the decision to add the tilemap object by popular demand, but unfortunately left out some of the most important features. We're simply asking for him to finish the job.

    As far as I'm concerned the ability to import .tmx files into tilemap objects was the result of laziness, and introduced -bar none- the most cumbersome, inefficient, and awkward workflow I have ever seen. It would make sense if we very rarely had to do it because of some extreme feature that Tiled has and C2 doesn't, but that is not the case.

    Anyway, I'm done arguing about it. We're just asking for a few small additions that won't interfere with anything or take up an extraordinary amount of time. It baffles me how adamant you are to object features that won't affect you in any way.

Tokinsom's avatar

Tokinsom

Member since 6 Jun, 2010

Twitter
Tokinsom has 11 followers

Connect with Tokinsom

Trophy Case

  • 14-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies