Tokinsom's Recent Forum Activity

  • r4 is up. Items now have manual IDs to prevent them from reappearing after being collected. There was a recurring bug with the old method, and some users found it too confusing anyway with the way IIDs work with the room system.

  • Glad you guys are finding it useful! If you have a review then please put it on the store page!

  • emixam23 Ah. Just found a long standing oversight there. Objects aren't destroyed in old rooms until the room transition is complete and new room objects are created. This makes the IIDs of the new room items higher than they should be because the old room items still exist.

    It's not the easiest fix, unless I just destroyed items the instant a room transition begins, but that would be weird. I'll figure something out and update soon.

  • This new .capx is great R0J0hound Love how it finds its way around sharp corners too; that was another feature I was hoping to figure out! Thanks again

  • Yeah..I'd be using global layers for that too. Wouldn't worry about memory unless it's a mobile game. Prefabs would be even better though. Imagine creating this UI in a layout, "linking" all of the objects together, and then simply creating that single prefab when and where you need it.

  • megatronx Ah, bummer. Fortunately I only need it for the overworld (the game itself is a sidescroller) but if I were making a full top-down game I'd be wary of using a workaround...it's a very important feature if projectiles and enemies and such also use it.

  • R0J0hound Actually that works very well. Ideally, yes, it'd be built-in, but I can make this work if Ashley doesn't want to add it. Thanks for sharing!

  • Ashley can you please add slope detection/movements to the 8-direction behavior? This is a common feature in top-down games such as Zelda, Illusion of Gaia, Terranigma, Secret of Mana, Chrono Trigger, and many others.

    I have a purely event-based behavior that includes this feature (see below) but it's very difficult to work with overall...especially with AI and interaction with other objects, so ideally this would just be built into the 8-direction behavior.

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  • Looks like you've got it all covered as far as I'm concerned. I was thinking of a ratings system to call out busted / unsupported plugins but I suppose the comments will accomplish that.

  • This will be very useful. I'm just annoyed that Scirra/C2 has gone the way of Clickteam/Fusion in regard to plugins and such. This should've been made 4 years ago

  • If you need to save all those variables, then dictionary. Else, use an invisible object. I used to think C2 needed a new feature for vars like this, but I dunno..just using objects might be the best because all the other things you can do with them to save or manage those variables across the whole project.

  • One of the best RPG's ever, in my opinion. Also funny that Square made a better Mario game than Nintendo ever did

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Tokinsom

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