Ashley Can you please make object time scales relative to the game's time scale, or add an action/property to make them relative instead of absolute? Object timescales are kind of useless as-is, unless setting them to 1 or 0. Doing things like making big objects slower / small objects faster, increasing enemy timescales if they are "frenzied", etc. is impossible unless they're relative, since I adjust the game's timescale for slo-mo and other things as well.
I can probably make object timescales relative by putting them in a family and setting them every tick, but that doesn't sound like a good idea...