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  • 69.24.73.172/scirra/forum/viewtopic.php

    Download the second example (Doppel's)

    Is that what you're trying to do?

  • Pretty much the exact same way..

    +blah

    -set scrollx to player.x/160*160+80

    -set scrolly to player.y/120*120+60

    "whats maximum width & height in layout?"

    Probably a lot bigger than anyone will need!

  • If it can be done in CC it can be done in C2. (Well, eventually)

    construct.net/en

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  • Sounds like you have conflicting events or something.

    And yes there is a bug where setting an animation will not begin the animation at frame 1, but instead the same frame as the previous animation (more likely with animations that have the same amount of frames). I fix that by adding a trigger once sub-event that sets the frame to 1 and resumes the animation, as you've done.

    Since that fixes it..what's the problem? ^^;

  • If there's a simpler way then please do tell me.If not would using pv more manageable than the other ways? Or am I understanding this all wrong and infact hash tables and arrays are nothing like pv (I know arrays are different).

    PVs on an unrelated object or global values would definitely be the easiest way to go. If all you're doing is comparing miscellaneous values then there's no need for arrays or hash tables; they're for more complicated stuff.

    For instance, arrays are basically a checkerboard (with added z dimensions if you want, making it a cube) where each square can contain a value - integer, float, string, container, what have you. If you want to write or retrieve a value from an array you have to figure out the x,y,z coordinates of the 'square' you want.

    Hash tables are similar but use "keys" instead of coordinates.

    Both are capable of being saved to a file, loaded from a file, looped through, and so on.

    (The wiki probably explains this better ^^;)

    As such, they would just make what you're trying to do unnecessarily complicated.

  • Yeah a few more specifics would help, but from what you've described it doesn't sound like arrays or hashtables are necessary. You might want to just create a small object with a few miscellaneous PVs, or use global values (if you won't be using a lot).

  • To my knowledge the 360 controller plugin is obsolete. The input system plugin is way better and allows keyboard, mouse, and as far as I know ANY joypad/controller.

    In order of importance.

    1)Good support for tilemaps

    2)Good support for tilemaps

    3)Good support for tilemaps

    I don't like making games that make levels for my games.

  • Mouse & Keyboard > On click..?

  • Deeeeeeeeeeeeeerp.

    For whatever reason I was thinking I'd need a separate hashtable for each save file. Maybe I need some sleep ._.

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Tokinsom

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