hi guys, ^^/
I'm having some trouble using the "Xbox 360 Controller" object in my platformer. The n00b questions now follow: ^^;
1. When turning left & right with the keyboard my sprite & animation flips correctly
Player 1 "Move Left" is down (Player 1 "Move Right" is NOT down)
->
Set animation angle to 180.
But when using the 360 controller the sprite refuses to behave, despite the control still being pointed to the input "Move Right". The only difference I can see is "Keyboard Left Arrow" or "Left Thumb-Left" triggering the control input "Move Left (P1)".
2. I've made some new control inputs of my own, EG: "Attack". I've assigned it to Space on the keyboard but have also tried assigning it to 360 controller buttons. The keyboard version works fine, plays animation but the 360 controller doesn't seem to call the control. Again, only difference I can see is between what is calling the input (either Keyboard "Space" or 360 "X button").
I'm surprised at how much trouble I'm having just mapping some new attacks/controls to a button on the 360 controller when they already work on keyboard.
If anyone else has some experience with that Xbox 360 Controller object, or can see a problem, please let me know. ^^b