Tokinsom's Recent Forum Activity

  • "Cut The Rope runs best in the newest version of Internet Explorer for Windows 7"

    ...am I missing something here? I thought IE was -by far- the worst browser for HTML5 (all?) games.

    Also, cute little game!

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  • I think F11 + zooming is the best we're going to get.

  • Hmmm..How about this?

    -If far over the ledge: Automatically walk off or do some downwards hop.

    -If barely over the ledge: Automatically walk backwards until all four legs are on the platform.

  • Illinois. Currently in Tennessee though. Yeehaw :<

  • You can change the bg color in the layer properties. In CC it's in the layout properties..took me a while to figure that one out lol.

  • +1 for emphasizing contrast. It really is one of the most important things in pixel art.

    Here's a sprite I made a while back. My final version was the second from the right, then a friend of mine recolored it. Pretty big difference, eh?

    <img src="http://dl.dropbox.com/u/17634050/Mech_Stages.png" border="0" />

    What I'd really love to see is more tutorials on STARTING a sprite. Once I have an outline or rough figure of what I'm going for, it's pretty easy to finish, but I find getting that outline in the first place to be really difficult.

  • Well we couldn't finish anything in time for the competition, so here's a screenshot instead.

    <img src="http://dl.dropbox.com/u/17634050/BQ_Winter.png" border="0" />

    Up next? Boss fights!

  • Avoid jaggies, pillow-shading, and using too many colors. Don't use all-black outlines (unless you really need things to stick out). Study 8, 16, and 32 bit sprites and learn what's different about them. Practice, practice, practice. That's about it! I actually wouldn't recommend many tutorials. Everyone does things their own way and I've personally never found any tutorials very helpful. They just go over the extreme basics and tell you things you (should) already know over and over again.

  • Here ya go: Radial_Health_Example.cap

    I'm sure it can be improved if you spend some time with it.

  • O_o...

    Just set the bullet's acceleration property to a negative value, and it will slow down over time.

  • lol couldn't tell ya. This has been a problem for me since I started making games. I've always wanted some sort of condition like so:

    If (Object with value A) collides with (Object with value B) then do something with (Object with value A)

    but I don't think it'll ever happen..can't really say why either, it seems pretty basic.

  • I'd say so. MMF helps with Construct helps with GM helps with Stencyl helps with...yeah...As Ashley said, game logic is pretty much universal. For the most part you're doing the same thing, but in a different way.

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Tokinsom

Member since 6 Jun, 2010

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