floko's Recent Forum Activity

  • Hey guys,check out our entry for the #IndiesVSGamers Jam! Made by a team of 5 in 72h amazing hours.

    It's a cute'em up bullet hell with a little block breaking twist

    Image is kinda chopped up,but you get the idea

    Feel free to come to the site and check it out,we'd greatly appreciate it! We intend on continuing this project after the jam,so any feedback is welcome! Thanks a lot

    Just check it here :

    http://gamejolt.com/games/racketboy/80383

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  • spongehammer, I have tried that , but it still pauses the game , I don't really understand why

  • Hi everyone! I'm working on a tamagochi-style game that really needs to be able to run when you don't have it's tab selected.

    I say it's tamagochi-like because it's a game where you basically take care of this little guy and try to keep him alive. In my game you are in charge of a little mercenary, and you can train him to improve different attributes, then send him on quests and hope he comes back alive.

    I have a small prototype I've started to make this thursday, but it already shows how the game works.

    https://dl.dropboxusercontent.com/u/798 ... index.html

    You can drag the character and drop him in any room so he will train an attribute / eat / sleep

    click on the paper on the wall to select a quest, and click on GO to get it started.

    As you can see, the game is somehow meant to be played a bit on the background, and for that to work, I need to find a way around the "pause when not focused" option. I want you to be able to leave your character to train his attack, then get back to facebook , or whatever you are doing, without pausing the game.

    Can anyone help me ? I hope I was clear enough about my problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    We have a lot of talented people here and I'm sure someone will be able to help me out.

    Thanks a lot, guys =D

  • Hi guys =]

    I'm creating a small game based on the mechanics from the SNES's Wild Guns.

    this is my first test,with main player's mechanics almost complete :

    Gameplay Test

    Arrows - move the character/crosshair around

    Z - Shoots

    X - Jumps

    Click on the screen to spawn a target and fire away.

    You can double jump, and if you try to jump while shooting, you will perform a small dodge.

    I'm aware that the idea of not being able to walk and shoot at the same time,or shoot in the air, might be a little annoying for some people , but the game works well with that concept of choosing wisely when to attack or when to perform your defensive maneuvers , wich are the jumps.

    i'll be posting more this week ^^

  • God, i did posted the .capx ... my bad, the link is fixed now and will take you to the game,thanks a lot for the heads up =]

    And i'm not talking about the roll, it's the actual jump. Now that the link is there, play the game a little bit so you can get the feeling of the jump. You will notice that you can't control the jump once you decided it's direction. Unlike platformers , where you can freely move in the air, in this game you only decide the jump's direction when starting the jump, then you'll only regain control once you get back on the floor or perform a double-jump.

  • Hi guys =]

    I`ve been working with construct for quite some time, since construct 1 , and I decided to make a game based on 1994 SNES game "Wild Guns" . It was one of my favorites and i really want to make a modern version of it. I'm pretty good with artwork but my programming isn't that good.

    So i was trying to recreate the basic mechanics in the game, and it became a huge problem when i tried to limit the jumping controls the way it was in the game.

    The jumping in this kind of game is different. You don`t really controll your character in the air, only when you jump. Here, play some Wild Guns to see what i mean :

    Wild Guns :

    Play Wild Guns

    ( in this link you can play it online )

    Anyway, if i can get any tips on how to reproduce that jumping mechanics, i would really appreciate it =]

    I would put a link to the .Capx here, but...i didn't actually manage to do anything remotely similar to what i'm trying to achieve. I wasn't able to change the platform jump in any way that would be useful to anyone who tries to help me =/

    Thanks a lot for the help =D

  • hey that water there is pretty good :] thanks a lot , i'll try to understand it and put to good use ^^

  • hi! i'm sorry if that question has already been answered, i really couldn't find that answer :/

    i've been trying to make construct simulate a better looking water,something like the one in this game,i want that kind of movement http://armorgames.com/play/7291/double-panda

    if anyone has a good idea on how to do that, please reply :]

    thanks a lot!

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floko

Member since 21 May, 2010

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