Hey everyone,
I’ve been working with the engine for a while now and building a game. Many things are already working, such as character selection, different weapons, enemies, and an inventory system, but there is one thing that is giving me a hard time...
Here’s what I want: When the player leaves a level section, that level should be saved. If the player returns to that level, it should not be reset but exactly as the player left it.
Example: The player enters a building, and after finishing in the building, they go back to the outside world and continue from there.
I know this can be done with the local storage system, but I just can’t get it to work...
Does anyone have an idea or a tip?
Greetings from Germany :)