MrMiller's Recent Forum Activity

  • dwilatifah

    Sorry, but you're posting in the wrong place. You need to start you own thread.

  • Just trying two simple tests:

    1. When a layout starts, load an image from the PC hard drive. I've tried:

    On Start of Layout - Sprite - Load Image from "C:\Documents and Settings\Private\Desktop\PicFile.jpg

    Nothing happens.

    2. Use File chooser to get, load, and SHOW a picture file from the PC hard drive. I'm about to get to the file search to activate, but I don't know how to get a file and make it show.

    I tried to do these the way I used to do with them with Construct Classic, but it doesn't appear to be the same or maybe I'm missing something.

    Any help will be greatly appreciated.

  • This is exactly what I was looking for, thanks for the sites guys!

  • I'm working on apps that work with the PS4 browser, so far so good. I've used Clay.io for a test, but it requires an up to 72 hours approval which was fine at first, but the time wait is inefficient.

    In order for me to test projects in the PS4 browser efficiently I need a place that puts my project online and working immediately after I upload it. Does anyone know a place like this?

    P.S. It can't require a file download since the PS4 browser does not allow for direct file downloading like one can do on a PC. The file must be able to load and start in the browser without having to directly download a file.

    Any help will be greatly appreciated!

  • BTW, most of the HTML5 games you play on PS4 must be played using the PS4 d-pad, like Rojohound's Go Faster game in the Scirra Arcade. Some games you'll need to use the PS4 browser cursor. You just have to experiment to see which one works for you for a particular game.

    P.S. Rojohound's game runs great on PS4!

  • I'm able to play a number of non-C2 HTML5 games on the PS4's browser with no problems. It recognizes controller input and everything. The only hitch is that the games I've tried won't play sound. Some games are a bit slow, but most I've tried run fine including a fast racing game called Speed Club Nitro and a shooter called Cartoon Flight which plays almost perfectly except for the lack of sound.

    With C2, some games from the Arcade run okay on PS4, some slow, some not at all. Some allow for PS4 controller input like the Portal Physics Balls demo, while others are built specifically to be played on PC so they don't respond to the PS4 controller at all. None have sound.

    With sound on the PS4 browser, I have however noticed that some non-C2 HTML5 games will briefly play sound but it dies in a few seconds.

    Considering that there are a number of HTML5 games that work perfectly (minus sound of course), I think there is a lot of potential for HTML5 on PS4. One thing Sony could do to help (but I'm sure they won't) is give users a browser option to activate the PS4 touchpad and also allow users to change the cursor movement speed for the PS4's browser, that would be a huge help as some games like Nut Run 2 (a non-C2 game) require you to tap different parts of the screen quickly which the controller doesn't make a simple feat.

  • The ones I found were on Indeed, but they aren't showing now

  • Not yet.

    I live in a small country though...

    Think I'm might be the only one using C2 here...

    You're a pioneer!

    One other thing, I should point out that my search was national; a few of the companies were mid-size, no majors as I recall. But I imagine, that will only be a matter of time.

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  • I was looking over some job sites just curious to know what types of programming languages are commanding the most jobs (Python won by the way, Javascript was a close #2), and I stumbled upon some openings for Construct 2 developers. There were only about 5, but still.

    I thought that was really cool. Just thought I'd share.

    Has anyone else seen any?

  • And does any controller that is supported by Android work with C2?

    This is a question I'm curious to know the answer to myself.

    Anyone know this one? I don't have an Android controller to test it myself.

  • Thanks DUTOIT! I'll look into that.

  • Anyone? Would I be better off just writing this in C#?

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MrMiller

Member since 4 May, 2010

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