nepO's Recent Forum Activity

  • ok, thanks for the help guys. its greatly appreciated!

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  • ok, thanks for the feedback.

    1. Don't make the backgrounds paintings!! You should instead have smaller sprites or tiled background objects for different parts of the background. This alone will reduce the size of the game dramatically.

    we kinda saw this one coming, but it would really ruin the feeling in the game. were still debating on what to do regarding this. the huge loading times is something we can accept but the problem is that construct keeps failing to load stuff(backgrounds not appearing and falling through platforms when entering new areas). we might end up doing tiles anyways but thats not gonna look as nice.

    2. I don't know if you are doing this, but don't import the same graphic twice. Once you import it once then copy it into the other layouts where it may be needed.

    thank you for this. we have been copying most things already but we might have imported some things several times. worth checking out

    thanks you very much for taking the time to actually test our game even though its such a mess.

    anyone got any other advice?

  • ok, thanks for that. the cap is uploaded on: http://www.box.net/shared/xzos4movqo

    also i am using .99.84.

    the strange thing about this all is that things only fail to "load" sometimes. sometimes restarting construct is all it takes to fix it but sometimes we have been trying to fix it for several hours and then it just starts working again when we havent done any major changes

  • we have a school project were we are supposed to make a game using construct but after working on the game for some time we have begun to have some troubles with some things not loading properly. for example some backgrounds or sprites not always appearing and some objects just not appearing. we believe this is because the project has grown very big and has alot of large backgrounds and such. any tips?

    i'd love to upload the .cap but i dont see any way to do it and its pretty big(15MB)

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nepO

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