ok, thanks for the feedback.
1. Don't make the backgrounds paintings!! You should instead have smaller sprites or tiled background objects for different parts of the background. This alone will reduce the size of the game dramatically.
we kinda saw this one coming, but it would really ruin the feeling in the game. were still debating on what to do regarding this. the huge loading times is something we can accept but the problem is that construct keeps failing to load stuff(backgrounds not appearing and falling through platforms when entering new areas). we might end up doing tiles anyways but thats not gonna look as nice.
2. I don't know if you are doing this, but don't import the same graphic twice. Once you import it once then copy it into the other layouts where it may be needed.
thank you for this. we have been copying most things already but we might have imported some things several times. worth checking out
thanks you very much for taking the time to actually test our game even though its such a mess.
anyone got any other advice?