tonycrew's Recent Forum Activity

  • I may have a go at this....

  • ok here you go

    mediafire.com

    just incase another link.

    dl.dropbox.com/u/44766364/RollerBallB1.capx

  • Ok i have a event every 1 seconds add 0.1 to global variable Speed,

    And have every tick set text "Speed: "&Speed but it keeps disapearing and sometimes reapears, it always dissapears at 0.2 and reapears at 0.4 then dissapears again.

    if i set "Speed: "&floor(Speed) it stays there displayed but obviously is rounded to an int so it only updates on whole numbers. And if i put "Speed: "&float(Speed) it still dissapears..

  • Thanks don't i feel stoopid now thats so simple Doh!

  • Ok i have a score system that works by how long you survive, So every 0.5 seconds it adds 1 to Global Variable Score, When you die how to i make it stop as the variable just keeps adding to itself..?

  • Wow thanks for this it's excactly what i was trying to achieve, was thinking about, Pilot Wings on the SNES years ago, and wanted to have a go at creating something similar, i know it used a Mode 7, but i thought sprite scaling and rotation would work very similar.

    Is there a way of doing sprite scale and rotation..? Say you was flying INTO the screen things would scale and rotate individualy.

  • Ok what i've done is add some square sprites, then created a Global Variable called "Zoom", Told the system to add 1 every 1.5 seconds, Then every 1 second Sprite Set size to(sprite.width&Zoom, Sprite.Height&Zoom)

    But all that happens is the sprites dissapear...

    I was trying to give a topdown sky diving effect as the objects get bigger.

    dl.dropbox.com/u/44766364/Zoomtest.capx

  • Thanks for the reply, i'm thinking of using GraphicsGale to make all the body parts etc as it's fairly easy to use.

  • A couple of questions, i just bought this and can't wait to start using it, am i right in thinking that because i bought this now, i get v1.x free..?

    Also tweening is the thing i want most...

    And how much are the art packages going to be...?

  • Yep, so instead of writing code for each of your friendly units, you can write one piece of code for all friendly units. Trust me - they're necessary to make an RPG a realistic project.

    Well that suites me i hate arrays anyway.. hehe :)

  • Well it depends on the system your using, i'm not sure of the fullness of arrays in Construct, but yeh it's a good way or organising, i myself haven't used them much since.... years ago in C++ when i was at college. if you was coding in a language, arrays can be used in whatever way you choose to use them.

    They are efficient as well, my son uses them in MMF2 Dev to make level editors and load and save prgress in games, and yes you can create levels with them, but like i said i dunno how much you can do in C2 with them, i ain't used them myself.

    But for RPG arrays are used alot, i myself have done rpg type games using variables, but say you had a multiplayer game online with alot of users, arrays are better for storing each players data... TBH i'm not an expert and there's better people on here who can give you more info.

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  • We need families first before an RPG is realistic. I hear those will be implemented soon, though. :D

    Well i'm new to Construct so haven't really experienced the use of families, what do they do..? are they like Giving certain things like categories..? so apples,meat,bread would belong to FOOD category and Wood,Rock,Metal would belong to Materials...?

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tonycrew

Member since 30 Apr, 2010

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