Xeeko's Recent Forum Activity

  • I adapted the solution to my game, and it does indeed appear to solve the problem. Thanks again BigBuckBunny!

  • Thank you BigBuckBunny, will try it when I get home!

    And yes, the track is exactly 9.6, down to the millisecond.

  • Oh, and I’ve used a global value that everything in the game syncs to, a global value, “beat” (in this case 2.4 since the track is in 100bpm). So start of frame, loops start playing, and the tween starts, moving using said “beat”.

  • Well, I discovered it during global game jam this weekend, that game can be played here, it had the mechanic I’m describing: jm-j.com/bubblewave

    Granted, that one has multiple things happening which might eventually cause things to get out of sync, I’ll post a simplified example later. That said, I guess what I’m looking for is a way to reliably “reset” things to keep them in sync, or a method that just keeps things in sync. In other engines when I’ve made rhythm games I’ve moved stuff using deltatime and that works, but I haven’t figured out how to do that in Construct yet. I figured the tween function should have been a good equivalent of that.

  • So I'm trying to create a rhythm game but can't get it to work properly. I searched the forum and seems people have had issues with before. I looked at the example files (the rhythm game ones), and I'm using the same method.

    Basically, I have audio playing that is exactly 9.6 seconds long, set to looping. Alongside this I have a graphical object that rotates using a tween so it does 360 in 2.4s (1 bar), also looping. It works at first, but after a few minutes it starts to drift and eventually goes out of sync, and I've tried everything to get it to work. I tried resetting the tween so a new one is created each 2.4 instead of 1 continuously loop, or the tween restarting each time the music file loops, but to no avail.

    I also tried having several separate audio tracks play at the same time, but they remain in perfect sync.

    Basically, is there a reliable way to move an object in sync with audio, for longer times?

  • Isn't it a demand if you wanna submit for Apple Arcade though?

  • I'm seeing references to a plug in: construct.net/en/make-games/addons/20/game-center

    And documentation, but I can't find in anywhere: construct.net/en/make-games/manuals/construct-3/plugin-reference/game-center

  • Hi

    I'm developing a game that could benefit from Game Center, but I can't find a way to access it, if it's possible? Is there an addon, or am I just missing something?

  • Why'd you advice against physics?

    I did try line of sight with reflection, but got the same result as with physics.

  • Yeah, that is something that happens when tweaking the walls too much, the ball suddenly change directions and it feels unnatural

  • I thought about that, but couldn't get it to feel natural. Maybe I'll have to experiment a bit more though.

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  • Hi

    So, I'm trying to make breakout type game, but regardless of which method I use I just can't get past the issue of the ball getting stuck bouncing between walls. I've tried physics, custom movement, math, anything I can think of. And it works great, except for this one thing, that happens regardless of tweaks. Here's a gif showing what I mean (this method uses physics): jm-j.com/example.gif

    How do breakout games usually avoid this?

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Xeeko

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