thoughtzone's Recent Forum Activity

  • yeah i might not use the day/night transition system for that game because it is mostly made of pre-rendred map like in L4d with some random element and you won't play more than 5 minutes per maps.

    Maybe for my dream project of making a Open world game i'll add all the feature i have the knowledge to do but before, i stick to smaller project to test concept.

    Oh and i need some people to help me with to draw some basic linear map.Don't put to many effort in it,i just need a top down map drawn in paint and some description of the object and building.I hope i could get as may as i can.

    <img src="http://dl.dropbox.com/u/9050706/Pic/n2.jpg">

    Daylight pic

  • my big problem is gonna be the ram usage because im using the emboss effect ton the light and 3d seem to consume a lot too. I think i should try to make some sort of Occlusion Culling engine.

    I want to make daylight map too but it look all crappy so i might add some kind of bloom...

    my big dream would be some day/night transition...

  • <img src="http://dl.dropbox.com/u/9050706/Pic/nanana.jpg">

    click to see all

    So it is a 2D/3D Left 4 dead clone.

    The 3d part is the object entirely made in 3d.

    I gotta say it is my first big project so i know i should not go for the big thing then i will try to finish the engine, finish the first map,add 2/3 zombie type and 2/3 weapon to see how good it go and if i'm not going to get stuck or bored of it.After i might start all over by optimizing the code.

    P.s. I'm still working on my Runner Game (I have restarted from scratch with a better code optimization so the tile does not overlap when the creation goes faster that the cpu can handle.)Now im trying to make some Tron'ish art for the player and the environment

  • well nothing is free, even with adds you will have to pay somewhere else.

  • daylight scares me and make my eye burn so hard (its even worst in winter)

    please don't trow garlic at me ! =P

  • yeah, mediafire works

    but... i suggest you to use dropbox...its faster and free.

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  • The light object don't seem to have a height/weight modifier

    That's weird...well... you could use a sprite instead of the light object...

    if you give me the cap, i could look closer to your problem.

  • oh... add the sine behavior to your light and select opacity

    play around with the value et voila

  • is there any way to create a 3d camera ?

    i mean, mapping everything from the top using 3d object and use the camera to enter 3d mode ?

  • i think you should use the RST behavior instead of the bullet one and for the chance code you can use the random command and you should also create function witch is going to tell the behavior of your A.I. and use random time interval to make them do something

    like;

    pick a random "creature"

    if not "sleeping"

    if not "eating"

    every random(10000)+5000 set the private variable of it to random(3)

    then

    if 0 then call function "sleep"

    if 1 then call function "go"

    if 2 then call function "eat"

    and create your function like

    sleep;

    wait 20 000 ms

    then call the function "go"

    eat;

    move toward food.x.y

    wait 5000 ms

    than call "go"

    go;

    move toward random(640) random(480) "if your layer is 640,480)

    something along those line ...

  • yeah I live in Canada and our government swear us that High speed internet is going to be available everywhere...yeah... that was 4 years ago. And look where we are .

    when i'm lucky i can download at 5 kb/s witch take me 45 minutes to download Construct...

    well, if you live in Canada, you can use Cdotfree for free dialup internet.And it work, i'm using it right for like one years.No suspicious thing on my phone account happened.

    I'm not going to pay $45/month for limited dial-up

  • > 56k

    > re you really on 56k?

    yeah.... and it sucks...

    no broadband line available here, we're lucky we have electricity and a phone line...

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thoughtzone

Member since 14 Apr, 2010

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