Trinex's Recent Forum Activity

  • It works now , thanks a bunch!

    The real purpose is a online highscore that saves to and shows from my server. Everything works now as it should with your help ^^

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  • Have spent some time now on cleaning up the events and fixing bugs. The 'Go back to main menu' from both death screen and pause screen is still crashing the game however and i have no clue what to test now.

    Its working fine from s0 and s1 but the rest of the layouts does not. Anyone that has any idea whatsoever of what i could test?

    The file is updated to the latest version:

    http://fullmetal.no-ip.org:8080/Project_SHMUP.zip

  • Thanks for the answer, I will try that out and see if it will work.

    I have switched out the real code for something random, but it produces the same bug. So I understand why you don't get what I'm doing there

    I'll post a new reply if this solves the problem.

  • Hi,

    I got some problems in python when creating an online highscorelist. I stripped down the whole project and got the essential parts that makes it crash. It crashes lesser in this stripped .cap file, but it should be the same type of crash.

    Link to .cap file:

    http://fullmetal.no-ip.org:8080/test.cap

    To produce the crash:

    Press "Start Game" button and then press the "Submit" button.

    Do this 19 times (you can press Skip too, it only matters the first time). If you delete TextManipulator do this 23 times then it crashes.

    In the real project you only need to do this twice and before I recreated the TextManipulator obj it took 7 times in the stripped cap file. I wouldn't mind if it takes 23 times in the real project before it crash, it just would be annoying. I noticed now while writing that it crashed much earlier on another almost identical computer. It seems it may vary depending on computer. If you toggle the load script in loadHS event sheet it stops crashing.

    I checked in the bug tracker and there was a bug with python and Image Manipulator, thought it could be something with the Text Manipulator. But it still crashes without it. Then I saw something about using Globalvars with "Text" crashes but not "Numbers" in python. Could this be the case?

    How to do it otherwise?

    All help appreciated

  • Yeah you're right, im gonna clean that up. Most of the things you pointed at were made at the start of the project and is full of noobiness

    Will post a link when the game is done

  • Yes i think i fixed it. Now im getting random crashes when testing to move around layout sheets but instead the 'go back to menu' crash seem to be gone, sometimes atleast. Im going to test a few things tomorrow and if it dosnt help i will reuppload a newer version.

    Else then the crashes does everything looks okay or do you see anything at all that could be a possible crash source? ill test any ideas thanks

  • Hmm that is strange, i have tested on a couple of computers and on all of them, with that version, the game crashes everytime i try to reload a layout with 'C' after dying... After removing OR conditions i got it to reload fine though but not changing back to the main menu.

    Maybe can be something hardware related then?

    And yes i noticed the bug when starting a new game and have fixed that, thanks though And thanks for taking your time to look at it.

  • Heard that the OR condition seem to be bugged so tested to remove all those from the project and got most of the crashes to dissapear

    Though i still cant return to the main menu from any other layout, anyone have any ideas?

  • Hello there.

    Me and a friend of mine is currently working on a game using Construct and so far everything have gone relatively well. However we have encountered a problem that we just cant get around, thereoff the need for some help.

    The problem is as the topic says; on change/reload of a layout the game crashes. Its a regular platformer and we do change between layouts a lot. Though the problem only appears when the character "dies" and we reset the current layout or want to go to the main menu.

    The crash itself rarely give any information and when it does its totally insane like "problem in instance 48327239 (of 1)" so cant provide with anything else then this description and the cap files.

    http://fullmetal.no-ip.org:8080/Project_SHMUP.zip

    The whole game (as much as we have made so far)is made in 0.99.84

    We are grateful for any sort of help (also help not regarding this issue is welcome as we are new to this program and have probably not done a good job optimizing, also bugs that are found is good to know aswell ofcourse )

    Thanks for your time.

  • Yo!

    I found a bug in this version that has to do with python. It took me 4 hours of bug testing to pinpoint it down, but thanks to that the bug is fully reproducable. Tried on 4 different computers.

    The problem arises when you enable python scripting, have no python script in the event sheets and has over 700 created objects (They don't have to exist at the same time, it is enough with 700 ever created objects). Then it crashes. It crashes the debugger too.

    Took us ages to figure out why our game crashed randomly after a while. We added a "1+1" script and the crash went away.

    Cheers.

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Trinex

Member since 13 Apr, 2010

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