lestar's Recent Forum Activity

  • oh, that was so simply!, i felt so dumb XD

    thanks you very much!

  • hello there, i'm making a menu for my game, it has a big BG image, so i splited it in several tiles to save vram, it has some repeted inverted tiles, so instead of waste vram using repeted tiles, i want to reuse only one instance, and make clones and invert them, but my problem is, when i want to give the flip effect, it applies to all instance, i didn't find a way to apply a flip effect to only one instance, so i need help finding a way to make this

  • win 7 64bit pro with Xp virtualized for compatibility issues

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  • well, i am questioning this, so C2 is html5 ready, that means it will be a direct Adobe Flash competitor, so, it would be a great idea to implement vectorial graphics compatibility to attract more developers to using C2, no?

  • OK it also runs slower on my Firefox than my Chrome. The real surprise was that you can scale the game size (like pictures) with Chrome using CTRL+ MOUSE_WHEEL

    with firefox too

    edit: with opera and IE9 too

  • Construct2( I like this better=P) appears it will be better than Construct1. However, I'll wait till it catches up with Construct1's current level.

    x2, i am exciting about the potential of C2, but i won start any serious project until reach C1 level

  • with firefox 3.6.13 i got 13-14FPS average, but with IE9 beta 64bit i got +60 FPS

  • thanks, it works

  • is there a way to pick an object instance choosing its instance number using a variable value?

  • MULTIPLATFORM!!!!!! (windows, mac, linux, Flash, java, iphone and android anyone? XD)

    opengl, native 3D support, a better resource management, a better GUI, vectorial graphics support, a better graphic editor with an animation preview test (like MMF2), an animation editor like flash! and...well that for now xd yes, it's to much, but dream it's free XD

  • Try using when "tank"->"is overlapping another object",->tank->bounce.

    I think that will solve the wall thru popping.

    thanks, it works, i had some problems when the player reach the border of the wall, but i solve it

  • As I know, CustomMovement has no autostoping on collision, use "On collision with...[your solid object or family]" - "Bounce"

    i tried it, seems to work, but the player object sometimes when i rotate it colliding with the wall, the player through the wall

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lestar

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