lestar's Recent Forum Activity

  • i am making a player with tank movement (left and right to rotate, up to go toward angle and down to go backward angle), i make it with custom movement behavior, but when i want to make a collision with another object, the player don't detect it and through it. either, the player objects and the "wall" object have a mask collision and solid attribute, but it seem like both object don't collide each other

    the code is this

    <img src="http://img801.imageshack.us/img801/2123/sinttulobu.png">

  • woah, i am glad to see a new svn so soon! construct 1 is near!

    PD:i would like to see in future svn the possibility to make the layout background transparent to make custom windows frame in runtime

  • bad news

    and yes, my game has a irregular frame, and a want to make transparent the part that i'm not using for the game

    and is there a way to make it using phyton?

  • i am making a game without a window titlebar and border, but i don't know if it possible to make the layout background invisible, so, if possible to do it?

  • thanks you very much, i had forget the date object XD

  • i have a question, is there a expression to return the PC internal clock value?

  • thanks you very much, that help me a lot!

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  • you are god! XD this is that i need! is very impressive!

  • well, i don't want to use construct as a 3d engine, i know there is a lot of 3d engines, only i want a mode7 like snes games, construct have the flexibility to do games old scrool with old scrool 3d efects

  • well, i want to load a music from resource music folder using "play music form resource" action, but when i ask to choose a music, there isn't any music to choose, and i added a WAV file to music folder

    it's a bug or i'm doing something wrong?

  • yes but its not easy.

    its not gonna be *fake* itll be real 3d, but you need to understand the math behind 3d rotations and how to translate that into construct. so its possible yes, but its not very accessible as of yet since no plugins to make it easier exist.

    that is impressive, but when i opened the event sheet editor my brain blow up XD

    but, i don't need strictly real 3d, a mode7 like layer rotation and sprite scaling is enough

  • i wonder if is possible to do something like this in construct

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    like mode7 in MMF2

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lestar

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