After playing for a while on 4-6 things started to get a bit glitchy like missing tiles and projectiles not showing up. Not sure what triggered it.
<img src="http://dl.dropbox.com/u/9299424/hmm.png" border="0" />
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I for one hope Scirra continue to focus on the core features of C2, instead of trying to shoehorn it into something it wasn't meant to be.
I have a sprite with platform behavior following a pathfinding object in the X axis and I am trying to find a way to switch the sprite frames to match the direction it's moving. I have the jumping and falling working I just can't find a way to get left and right. Using "Platform.MovingAngle" isn't working. Thanks for taking a look guys.
http://dl.dropbox.com/u/9299424/html5/index.html
<img src="http://dl.dropbox.com/u/9299424/dir.png" border="0">
You could just do find path to Wherever.X,Enemy.Y
Wow can't believe I missed that <img src="smileys/smiley9.gif" border="0" align="middle" /> Guess this means I need some rest. Thanks EncryptedCow.
Started playing with the new Pathfinding behavior in a platformer style game to handle some of the enemy AI. I'm just wondering if there is a way to constrain "Move along path" to just the horizontal axis and I can handle the vertical movement with separate events. Thanks if anyone has some ideas.
I fourth this.
Awesome game.
oxfatal
I like to switch between different genres to keep it interesting.
Here are some of my favorites for when I'm drawing.
I have been using an Intuos 3 9x12 for a few years now and I am very happy with it. To get a more natural paper feeling I tape a sheet of printer paper to the surface of the tablet for more traction. It wears down the pen nibs slightly faster but I feel the trade-off is worth it. You may also want to try the felt nibs that provide a more traditional feel when drawing with the tablet.
I would also be interested in a series of tutorials. So good luck if you decide to make them.
Heres an interesting one that someone linked a while back Picroma Plasma
Member since 31 Mar, 2010