Liberador's Recent Forum Activity

  • The "On object clicked" condition never works on any of the built-in HTML elements (Button, File chooser, List, Progress bar, Slider bar, Text imput, etc.)

    And the "Cursor is over object" condition only works sometimes on such HTML elements.

  • Thank you. We like your work.

    Please, could you add to your website a section called "new music tracks" or "new additions" or something similar?

    That way we could easily be aware of your new creations.

    Kind regards.

  • ...I'm not able to delete the Projects that I've made...

    MENU > Settings > [Clear recent projects]

    Also, how do I get the layout page back to its default setting?

    MENU > Settings > [Reset bars & dialogs]

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  • I like games with simple and minimalist graphics but entertaining mechanics. Thanks for sharing your progress in this game.

    All the best.

    ...if you want to make a volume slider that reads 0-100, you can use the new NormalizedVolume expression.

    Great! Thank you so much.

    Hi Ashley, to translate, we are just asking for something that even artists or non-programmers can understand. And I don't mean actual or pro artists; I mean the wannabe kind.

    To illustrate, just give us an action that makes us feel like we're making progress and feel like tech savvies with no effort. Leave the dB values to the nerds.

    That is the point. We prefer to buy a game engine because we need a tool that allows us to create games quickly, easily and intuitively. That's supposed to be the main purpose of any good game engine: to make tasks as easy as possible in terms of time and effort. We don't want to be intellectuals handling complex mathematical formulas, and we don't want to be programming experts either. We simply want to be efficient in creating games, and we are willing to pay for a tool that offers us this possibility.

    This is my opinion.

    Kind regards.

    This does not work well as you want 50% on the slider to somewhat be perceived as half as loud, this is why the exponential formula that has been posted multiple times works better.

    Even if the user is given the approximation formulas like volume^4 or 33*log10(volume/100) where volume is a value between 0-1, I still get the feeling most probably still wouldn't be able to apply that knowledge to their own projects themselves...

    This is why I think Construct should provide an alternative (non exclusive) option to perform this task automatically, (please, let me repeat the keyword: automatically), without the users having to manually type complex mathematical formulas and try to understand and apply them correctly for something as common and necessary as controlling the sound volume in any game.

    I think it would be misleading to call that option "percent". If there's another mode, it should just be the 0-1 value that goes directly to the Web Audio API, and then you can use your own formula if you want.

    Yes, I agree.

    I'm not sure what every software developer who has ever made a volume slider has done, but I would guess there is either a special case for volume slider 0 = -Infinity dB (i.e. at the very bottom it becomes a mute), or a very short linear ramp at the very bottom of the scale, or perhaps some other exponential formula that ends on 0. I think just special casing 0 = -Infinity is a reasonable way to handle it.

    I think an exponential formula that ends on 0, as several users suggest, is probably most convenient.

    Best regards.

    Hello Ashley, thanks for answering.

    What I am suggesting is that Construct automatically applies the formula 33*log10(percent/100) to the value entered by the user when he chooses the "Percent (%)" option in the dropdown list, and thereby he obtains a perceptual result, i.e. a result that the human ear perceives as balanced in relation to the value entered, between 0% and 100%.

    For this reason, at the end of the action description, it would say something similar to this: "In percentage, a formula is applied to provide a perceptual result."

    In this way, the user would have the option of setting the sound volume in a more friendly and intuitive way, but without eliminating the possibility of entering the value in decibels for those who prefer it.

    That's why I suggest that both options be available in a dropdown list.

    Best regards.

    And what if both options were available?

    We would really like to see in Construct something like this:

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Liberador

Member since 29 Mar, 2024

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