ForsakenBA's Recent Forum Activity

  • I don't know if I understand, but I'll try to give my idea even if it's not exactly what you want.

    Instead of directly manipulating the objects in the scene, I would make different arrays for each object. For example:

    An Array for chickens, where the number of lines would be the number of chickens. With each new chicken, a new line is created.

    In the columns, you can put its X position, Y position, and if they have more than one color, another column for the Frame of each one.

    The same idea would follow for the other objects.

    This way, when you read the time, you just need to read the arrays to know the position of all the objects at the same moment. And create them according to the scene that is currently loaded.

    When time passes, you manipulate all arrays so that the change is synchronized between all of them.

    Sorry if that's not what you want, that's just what I understood from your problem.

  • I believe I need a plugin, correct? Or could I read it using a third-party app installed on Android?

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  • I had the same trouble finding this!

    It's a strange place to put to options. I can't think of any other application (or part of Construct?) that puts options next to the Close Window button.

    Could the three-dot menu be moved to the toolbar, with all the other buttons? Maybe to the left of the preview button?

    EDIT: Or just leave it where it was?

    I agree with you, if I could give my opinion, the previous format was more visible. But I can also adapt to it now that I know where it is.

    It's not related to my topic but another change that is strange to me is this new "Main Button" menu. I always thought that the last option the developer chose should be the main one.

    For example, the default is "Preview layout", so if the person runs the Debug layout it would become the default, until the person runs the Preview layout again.

    Or the "simplest" would be to break down the menu as it was in Construct 2.

  • Oh, I hadn't seen that. Thanks for the answers.

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    I dream of a tool that charges me for the time of use, not for a period.

    I know this is unrealistic for Construct, but it would be ideal for me.

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  • I have not tested the beta versions. But in version r379 the option "Guess collision polygon after importing images" was still there.

    I used to uncheck this option as it was the most practical for my projects.

    Will it return in future updates?

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  • en.wikipedia.org/wiki/Round-off_error

    This is very interesting! Thank You.

  • Hi,

    Why when I insert a label and put in the code the text 4400/1.1 it returns 4000 and when I insert a text box and do the same calculation it returns me 3999,9999999999995?

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  • I see, I'm not familiar with that, but I would try leaving the list object outside of the viewport and using the set focus action to see if it triggers the system list popup dialogue. Alternatively, you could use CSS to style a listbox however you like, similarly to how the system displays it. One more option is to use javascript to directly call and build the list in an android alert dialogue.

    I just did another test, and I left the list box visible, with the same size as the sprite and in the same position. But I left the text and background transparent.

    When tapping on the sprite, the list opens normally on my Android, I'm just not sure if it will work on other phones, because testing it on Windows the text of the list is transparent as the box, but on Android it doesn't.

  • + Mouse: On Left button Clicked on Sprite

    -> List: Set visibility Visible

    This is not ideal, because the list box (the gray box) appears on top of the sprite.

    It is an Android application.

    In other programming languages ​​this is called a "call dropdown list" where I can access the list without needing to touch the object.

    And after selecting the item from the list, I can write a result in a label for example. (This I know how to do).

  • What do you mean by 'call' or 'load'?

    Sorry.

    I'm using the default List object (dropdown list) to store some names, but I want to hide this object and access the dropdown list when the user touches a sprite object.

  • Hi,

    I'm using listbox to store some lists, but I want the list to load when I tap on a sprite (custom button). Is it possible to do that?

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ForsakenBA

Member since 13 Apr, 2015

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