ForsakenBA's Recent Forum Activity

  • Forget it guys, I already figured out how to do it.

    Just set the CSS Style property to "font-family" and write the name of the font you imported in place of the value.

  • The question is in the title. Is it possible to do this?

    Thanks!

  • Construct works offline - you have to make sure you wait for the "ready to use offline" message though, otherwise it's not finished saving for offline use.

    I just opened the editor in a Chrome tab and opened the Ghost Shooter example project, and after a while the memory usage according to Chrome's task manager settled on about 120mb. That seems perfectly reasonable to me. If other tabs or browser extensions use lots of memory, that's not due to Construct.

    I must be doing something wrong here because I can't use Construct offline. I can even open the app and load an existing project, but the preview doesn't work, and I can't create new projects.

  • If I want it to be compatible for both mobile phone, iPad and desktop? And for my assets, I made it rather big, eg. 500x500px for a small player on screen, and scale it to 30% in the layout. Would I have problem with game file size when I export my game in the end?

    Hi,

    "Target aspect ratios, not resolutions."

    Read this tutorial. it is excellent. I use 16:9 in all my projects.

    construct.net/en/tutorials/supporting-multiple-screen-17

  • I haven't had success with that yet. If anyone can help ...

  • I think I have a temporary solution to this.

    I noticed that if I resize the HEIGHT of the text to double the font size this problem does not happen.

    For example: if the font size is 35px, I put the text height at 70px.

    It cannot be bigger or smaller, it is exactly double.

  • I just made an update to the build service to keep using the older version for the time being until we get round to updating for v20. If you export again now it should work.

    Hi Ashley,

    I think this is the same problem, right?

    construct.net/en/forum/construct-3/general-discussion-7/error-exporting-android-159669

  • I have the same problem. Yesterday was fine.

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  • a rough guess tbh based on my past use of camera functions, but i don't think it would be possible due to security restrictions.

    internal camera permissions are pretty similar for most devices, so it is easy for construct to prompt the user permissions needed for camera access of that device. but it would be hard to adapt it to suit requesting permissions for so many different external devices out there such as otg cables.

    Best chance would be seeing if there's any way to use the javascript function to somehow recognise the otg, but again the permissions could be an issue.

    might be worth posting in the javascript threads, see if anyone has a solution.

    hope it works out.

    Hello GeoDev, thanks for answering me.

    I had already posted in the javascript area because I imagine that really the best way to solve the problem, but I haven't had an answer yet.

    I don't know the language, so I can't even try a solution, but I did a lot of research on the subject and found this link. Perhaps it can serve as a reference for something.

  • If you look at the Flappy Bird template, you will notice that the bird actually stands still. Who moves is the scenario on the X axis.

    I didn't understand your project very well, but there are several ways to do it. You can simply change the X axis to Y (Vertical), or use Behaviors, such as the Bullet with the movement angle to 270º (Up) for example.

  • Hello, yesterday I asked in another part of the forum how to read a camera connected by an OTG cable on Android, but I had no answer.

    Studying the subject a little more, I think this could be solved with some code in JS, but I don't know the language. Could anyone help me with this?

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ForsakenBA

Member since 13 Apr, 2015

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