Trevor10's Recent Forum Activity

  • I thought Unity could also be programmed in Boo (Python) and Mono (C#).

  • http://www.gamasutra.com/view/news/167369/Adobe_announces_Unity_partnership_gamingfocused_Flash_features.php

    The 9% will only have to paid on games that earn over $50K. Looks like Adobe is going to try to give HTML5 a fight.

  • bnkdpst Sorry I took your response in the wrong spirit.

  • bnkdpst You shouldn't discourage input. Good suggestions can come from anyone. It would be very unfortunate and probably affect Scirra's bottom line if users of the free version felt they couldn't make suggestions on the forum without being told to go buy it.

  • Great job! It's now 100% unambiguous and the version history is very nice. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • The problem with just voting is that it makes it almost impossible for new games to displace old games without significant amounts of advertising. The older games have had a much longer amount of time to accumulate votes and the fact that they are now featured ensures they continue to get more votes.

  • While re-downloading r80.2 I noticed that deceptive message. It really makes it look like r82 is the latest stable release and the one I should be using. Perhaps until you guys decide how you want to differentiate stable and beta builds that message should just be removed?

  • I'm more interested in using stable builds than betas. However, it would be nice if there was some kind of guarantee of not being being left too far behind (I'd hate to be on 80 while 103 is the latest build). For example make every 5th (or whatever) build a stable one. Since 80 is the latest stable build make 85 than 90 and so on, stable. This would also make it easy to figure out if a build is stable or beta.

  • Have you tried out the free version?

    Are you happy with how the software works, and what it's able to do?

    Agreed. Spend a few weeks with the free version first. You won't hit its limitations while you are still learning.

  • The best place to get those answers would be from their website. I don't use Impact and am unlikely to start. However, unless you have solid knowledge of JavaScript or are willing to put in the time learning don't bother. With Impact you have to code your entire game. Hence it's nothing like C2 where only if you need very specific functionality do you have to write code in the form of a plugin.

  • If you prefer to script and work faster that way Impact might be the right tool.

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  • By default logical operators in JavaScript early-out (more commonly called 'short circuiting'), so I can't see why Ashley would override that behaviour. As far as C2 is concerned I'm not sure. This would be easy enough to test.

    • If someVar = true And someOtherVar + 1 = true

    If someVar is false and it short circuits someOtherVar will not get incremented. If it doesn't short circuit someOtherVar will get incremented.

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Trevor10

Member since 26 Feb, 2010

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