Trevor10's Recent Forum Activity

  • One sprite per animation and each animation has several frames. Each character has 36 different animations i.e. one sprite for high punch another sprite for low kick, etc. When I said 360 animations I meant 10 fighters * 36 animations each.

  • Thanks for the advice.

    There will be 10 or so fighters (360 animations!) so I was hoping that there is a way to add them without having to add each sprite individually to a layout. Perhaps an "add all files from folder" kind of option and then have the sprites only in an "Object types" folder as opposed to spread across the layout/margins. Currently, I'm thinking I'll give each fighter's animations its own unused layout. It should make it much easier to find a specific animation if it needs to be changed.

  • I'm making a fighting game and each fighter has 36 separate animations. How do I add all 72 (both fighters) to a layout? I've been adding them as sprites. Placing them in the margins seems impractical. Is there an alternative?

    Thank you.

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  • Mipey You are now the master of being too literal. Obviously I meant the canvas element.

  • It was Apple who invented the canvas.

  • Velojet That's exactly why I like C2 so much. I would never have the patients to write a JS game engine myself... well, maybe if I was determined to become the living dead <img src="smileys/smiley11.gif" border="0" align="middle" />.

  • Now that I've spent more time doing native mobile development I actually understand the need for subscription based software: things change too fast. It isn't the good old days of write for DirectX once then let the money roll-in. You have to constantly update your software. Furthermore, your software has to work on every phone! As far as online programming goes - I hate it! All those ridiculous, subtle cross-browser differences. I don't care which browser it is, but I wish we just had one browser (okay, maybe not IE due to no JS strict mode). I suspect Ashley and Tom are being underpaid, but they must be a tough-as-nails programmers to want to do online (shudder). When C2 is finished I would support switching to subscription based sales as HTML5 is probably moving faster than mobile and thus requires constant updating.

    EDIT: Finished isn't the word (it might not ever be 'finished' as the standards keep growing), but there are a few important features missing that keep C2 just shy of being subscription ready.

  • I'm very much looking forward to ES Harmony replacing ES5 (which with strict mode is already a reasonable language) in Q4 2013. I doubt Dart will have any impact.

    Edit:

  • I haven't put it to the test, but it looks like it could be very useful for controlling the memory usage of your game.

    Memchaser

  • Is it possible to override or modify C2 loading everything on start with the plugin sdk?

    The game I'm working on a will be ~100MB, but each layout has few assets <15MB.

  • Here's what my post should have said:

    Congratulations! I'm glad your efforts and expertise are getting recognition.

    This isn't an ogg debate thread and I don't want it to get derailed.

  • Lets be clear about this ogg is not out of its patent lifetime. So far it has been freely available, but it could be the victim of a submarine patent. Browsers have a reason to stay away - it was the W3C that removed ogg as a recommendation.

    http://en.wikipedia.org/wiki/Use_of_Ogg_formats_in_HTML5

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Trevor10

Member since 26 Feb, 2010

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