olkina's Recent Forum Activity

  • Link works on real device just some times... I don't use the emulator - I compare between the version in production and version in development.

  • Hi!

    I have very strange behavior of links to AppStore games in my game. When I run the game I've installed from the Amazon AppStore I get the right apps on my links, but when I test my app installed from IntelSDK the same links some times work well and sometimes bring me to the wrong app.

    What can be the problem?

  • I have a game that I publish in Apple AppStore, Google Play and Amazon AppStore. I have one Consruct2 project and three IntelSDK projects to create different binaries for every store.

    I have number of parameters different for every store (tracking id etc) that I change manually every time I export my game.

    I want to put these parameters in some configuration file in the IntelSDK project and get them in my Construct game. How can I do it?

    I have a game that I publish in Apple AppStore, Google Play and Amazon AppStore. I have one Consruct2 project and three IntelSDK projects to create different binaries for every store.

    I have number of parameters different for every store (tracking id etc) that I change manually every time I export my game.

    I want to write these parameters in some configuration file in the IntelSDK project and get them in my Construct game. How can I do it?

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  • Hi Ashley!

    I've tested the new release on iOS 8 and iOS 9. In iOS 9 sound end event fires well, but in iOS 8 the event doesn't fire.

    Olga

  • I use 216 and I still have the issue in iOS 8

  • When Intel SDK released new version of their compiler the problem just disappered

  • Hi!

    I have really strange problem. I'm working on a cross-platform game. I use to export my project with Cordova and then build with Intel SDK. The Android app I build with Crosswalk. When I started to use Crosswalk I've moved all the sounds of the game to "Music" folder so they are streamed and not loaded before the game starts. This configuration worked well for a while.

    Just two weeks ago the game worked perfect and all the sounds of the game were played well. Suddenly something went wrong. Today I don't hear any sound at all. Not when a layout starts, not when I touch the screen. Just couple of sounds that I do preload (left from the very old version of the game - before I start to use Crosswalk).

    I thought that the problem is new version of Construct2, so I've installed the previous version r210 - it didn't help. I've created new project just for the test - I don't here the sounds from the Music folder neither in r212 nor in r210. I've checked out from my version control the last version of my game where I've heard the sounds and exported it again - and I don't hear sounds in the old versions too.

    Magic!

    What can be the problem?

  • Hi!

    Sometimes I want to "pause" my game: I put semi-transparent layer upon the game and I want to deactivate all touche events under the layer. Can I define object not "transparent" for touches? And get just the touch events from the layer?

  • Problem Description

    I've created mobile game and it runs well on Android devices, but when I run my game on iOS audio "on ended" condition isn't triggered. I've tested the game in the device browser and in the app exported with IntelSDK.

    Attach a Capx

    https://drive.google.com/file/d/0ByR2TXt1oVtHTFpBVzA1MWIyd1U/view?usp=sharing

    Description of Capx

    This Capx plays a sound on layout start and "on ended" of the sound changes the background color of the layout and updates text

    Steps to Reproduce Bug

    • OPen the project an run it in local network
    • Test it on windows or on Android in a browser - you can see the backgound color is changed on sound end
    • Test in browser on iOS - the background color isn't changed and the text is not updated

    Observed Result

    When the sound is finished the background color isn't changed and the text is not updated

    Expected Result

    When the sound is finished the background color should be changed and the text should be updated

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    iOS 8.0

    Construct 2 Version ID

    r212

  • I don't need to stop the sound, I want to know when it finish. I think I'll use wait and duration. But event was more usable.

  • Hi,

    I've created mobile game and it runs well on Android devices, but when I run my game on iOS audio "on ended" condition isn't triggered. I've tested the game in the device browser and in the app exported with IntelSDK.

    Any idea what can be the problem?

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olkina

Member since 12 Apr, 2015

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