thanks a lot for the help, and yes i know it seems incredibly unnecessary, in a program capacity; however, when i used more simplified events, it worked FAR less well than it does now.
I am new to this program but it's very similar to MMF2, just with much tidier interface, a lot of new features and better graphical support. i must admit i hadn't tried other movements, and i will go do that tomorrow.
see this is the problem with doing something complicated with something familiar but new... you kinda overstretch yourself. i thought i had the basics down, but maybe a bit more experimentation is the right way to go.
doubtless there will be more updates on said game. no real need to post anything else on this thread, as i think i have all the help i need, but feel free to anyway!
Thanks very much to deadeye! you have my respect!
-Uzalu
p.s. the count comparisons you mentioned were not just random, they are there because i wanted to give each unit an independent shooting time, and with mmf2, this was the best way to do it.