uzalu's Forum Posts

  • 14 posts
  • Probably a noob question, but i have made a program for some coursework, and the technically illiterate examiners refuse to accept it in .cap form.

    i just need to be able to print the events sheet or save to file, my only other alternative is to print screen every single screen of code, which will take many many hours.

    I'm sorry if this is just ridiculously simple, i have just never seen this function before.

    Thanks for any help!

    -Tom

  • Hi, great release, i really like what i'm seeing with construct 2!

    i have one issue however. For adding private variables, you disallow several characters, including '+'. This is really annoying for me because i use symbols on each variable to symbolise purposes and uses of that variable, one of those being +. This must be fairly simple to change, and i know it's nothing like your biggest concern right now, but if you could change it by the final release, i would be much obliged.

    Until then, thanks for the new construct 0.99.97.

    -Uzalu

  • have not finished reading yet, but this is making me elated:

    "You can use any expression for the instance to pick, you don't have to just enter a number."

    Instancing was such a huge problem for me ever since mmf2, i'm so glad that someone is finally making a simple system for this. This will double the spectrum of games i can make, and halve the time of most.

  • very nice so far, obviously lots more to do, but i'm really looking forward to the result, and will happily pay for the software. Good Job!

  • Still not working, i have tried all the variations i can think of, in both play music and autoplay file. I just need a typed, or .cap example... that would be much appreciated

  • Thanks for the suggestions guys, R0J0hound, i don't quite understand what you mean... perhaps just type what a working event would look like? (when you enter the path and file name, what is it exactly i am missing?). I think you might be saying i need another backslash at the end of the entire string, but i don't think even windows would be anal enough to require that. (but i might be suprised )

    Again, thank you both for the help, i can't try anything out for a little while now because i just reinstalled windows... so, construct is high on the list of things to reinstall.

  • Hi construct community.

    Probably a simple question, this one... i have been trying to make a music playing application in an attempt to make a more purpose-built version of my customized foobar. Thus far, i have done nothing because i can't get XAudio2 to play music files.

    I want to give the option to select a folder to load music from (maybe even several folders), but because i only seem to be allowed to use music in the AppPath, or add resources (~17.6GB of music?) i can't do this reasonably.

    I would have thought it would be simple enough to just type the path of a directory to load all the music from (maybe with sub-directory support built in?) and play any of those songs from a list once loaded, but as it is, i can't even get it to play a song with that song's path name. This is typical microsoft, there always has to be a complicated way of doing something otherwise simple .

    sorry if this has been said already, i have searched.

    Thanks in advance for your help!

    -Uzalu

  • this is pretty simple, and should always have been implemented, i'm sure it's not too hard to add?

  • thanks, this was basically my first attempt with construct

  • Thanks very much deadeye, ima take a look at that as soon as i can, its really good of you to take the time to do that. However, i have since done as suggested and have been developing the game. the engine now works fine, because i realised it was too complicated to use one object for everything, even though i would have way preffered to do it that way.

    i used one object for each team, so far i am just adding ship classes, i have made rockets, bombs, some explosions, beam cannons and such. i'll upload it today and edit this post in case you wanna see it.

    thanks everyone for all the help, but dont open that cap i uploaded, its outdated and i have got past the problems.

    Thanks!

    -Uzalu

  • thanks a lot for the help, and yes i know it seems incredibly unnecessary, in a program capacity; however, when i used more simplified events, it worked FAR less well than it does now.

    I am new to this program but it's very similar to MMF2, just with much tidier interface, a lot of new features and better graphical support. i must admit i hadn't tried other movements, and i will go do that tomorrow.

    see this is the problem with doing something complicated with something familiar but new... you kinda overstretch yourself. i thought i had the basics down, but maybe a bit more experimentation is the right way to go.

    doubtless there will be more updates on said game. no real need to post anything else on this thread, as i think i have all the help i need, but feel free to anyway!

    Thanks very much to deadeye! you have my respect!

    -Uzalu

    p.s. the count comparisons you mentioned were not just random, they are there because i wanted to give each unit an independent shooting time, and with mmf2, this was the best way to do it.

  • i think this might be, or be similar to, what 'clamping' is, but try this:

    maximumvalue-(maximumvalue-(currentvalue))

    thats the basic structure... i dont know what context your using this is though... i agree it shud be in the UI though.

  • Hi, i am a long-time MMF2 user, and this is my third day using construct... i have started making a space sim/rts game, and i wanted to use strings and attributes assigned to a single object, aswell as colour filters and such, to create different ships... however, there are two issues i can assertain:

    1. When the particle effect i have used for an explosion spawns, it crashes the game instantly

    2. When all ships are destroyed, and then new ones are made, after a few milliseconds of being fine, the game crashes.

    -I have added functionality to wipe all the ships off the map, by pressing the "end" key.

    -Setting up the events in slightly different ways makes the explosions work sometimes.

    -The problem (no 2.) i have been able to discover, is NOT part of the shooting process, rather it seems to be a identification issue.

    -My main theory is that the problem lies with the "assign attribute" command, i had some troubles with it earlier in the programming, but got around them. (it is essential i am able to use families, although if someone is willing to tell me i can do that bit differently, please do.)

    Any and All help and observations are greatly appreciated! thanks for your time. i have provided a link below to the mediafire page with the file on it. you have to sit through 1 pop-up, but thats better than rapidshare

    .cap file: http://www.mediafire.com/?sharekey=e2a13e5273e4bcc4ab1eab3e9fa335ca36bc3fb3abba9076

    Thanks!

    -Uzalu

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  • This is a small and simple game i came up with in about 5 minutes, with very few events. I was just playing around with the shadowcasting engine, and this just... happened. i made my accidental engine into a playable game with a scoring system and such, and posted it.

    the idea of the game is to survive as long as possible. gradually, you move through what is meant to look like city streets, and passing through buildings reduces your health... you get a score when you die, so it's a good competitive multiplayer game.

    Yes, you can cheat by leaving the upper and lower bounds of the screen... its a problem i haven't got round to addressing yet.

    tell me anything i could add to it, and any bugs i haven't spotted.

    Image:

    http://www.mediafire.com/imageview.php? ... 3nzt5dj4yq

    .exe:

    http://www.mediafire.com/?n2zdmm4m2jr

    Thanks!

    -Uzalu

  • 14 posts