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  • While reading this thread at work on a mobile and being unable to participate I came up with a method as well. Now that I have implemented it turns out it's quite similar to Animaniac's raytrace I guess (at least the look).

    It's very rough, not optimized at all, but kinda works. Check it out (you can drag and drop the lights and use Numpad + and - to change their size).

  • 100*dt <== This is important, don't leave it out. deltatime is the amount of time between ticks which sums up to 1 each second. So if you want that to move 100 pixels per second you do a Each tick: 100*dt

    You could also add to the angle, something like 30*dt each tick instead of this. It's up to you.

  • You could do something like Every tick: Set bullet Y to ObjectName.Y+100*dt, where 100 is how much (in pixels) it would move in one second. dt or timedelta just makes the move smooth.

    On your second question - if you bought it the link's in your email.

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  • Well yeah, I mean, it would do all the same things as the current one, just repeat instead of stretch. hence the coloured "cross" to show what would be affected. Only the corners never change.

  • Hi all! basically a feature suggestion for CC? Is it madness? Hopefully not, still plenty of steam in the old boy.

    So, doing some tests with walls and such several options come up - tiled backdrop works well for bricks and such, but doesn't let you change the angle and also has no support for sides. While the panel has all that, but stretches everything into oblivion...

    Enter a little suggestion: Why not let the panel object (or an evil twin) have the option of tiling the inner bit? I'm not sure if it would involve adding extra polygons or it's as easy as setting the UV to repeat for the middle bit. Either way, I made a little diagram to explain why this would be very nice indeed:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/52582bfb.png" border="0" />

    And as you see if it were possible to include an "intelligent tiling" option that lets you just place these things while trying to preserve the most detail it would really help with designing levels and, possibly keeping the object counts down (unless it's horribly inefficient, which I doubt).

    Either way, I hope a developer at least gives the idea some thought and/or some feedback on feasibility.

    Thank you.

  • You may want to look at the MagiCam Plugin?

  • "Every X ms" would certainly be affected by timescale.

  • Hey, lucid, amazing news, works like a charm now! Thanks - this should help with a future project quite a bit (if I ever get around to it, that is).

  • Thanks, I have been looking at all the suggestions and coming up with more of my own. Soon...

    <img src="http://images.devs-on.net/Image/rXoBzWwlfW9uBAl-TUNNELIIDX9runti.png" border="0" />

  • Neat. Here's something I'm working on:

    <img src="http://images.devs-on.net/Image/rXoBzWwlfW9uBAl-TUNNELIIDX9runti.png" border="0" />

  • The new "wire" certainly looks a lot better - is that a ribbon?

  • Jayjay - I tried that, didn't seem to work right.

    Animaniac - fantastic! Never even knew that option was there, d'oh. It works perfectly, although there are limitations (can't use it on panel objects - must be the same problem), but also it's great to be able to scale the occlusion effect by just changing one value.

    Here's my little test area for this. I'd say such an effect certainly helps the walls become more grounded and no extra work from the user!

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Somebody

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