Somebody's Recent Forum Activity

  • Super-awesome! Will need to play around with this, but it sounds like nearly all the export questions have been answered by this. Thank you!

  • Ok, another sub-question: Can I capture things off-screen (but on canvas) or will only screen-visible objects be pasted?

  • I see - this problem has been brought up here several times, I think I recently saw it asked again... Try this? https://www.scirra.com/tutorials/315/ge ... duplicates

  • Somebody

    This may be useful for you for saving part of the window at any size image you want.

    Wow! This is simply beastly - I suspect it also enables a feature I was kinda going to mention as a slim possibility - supersampling (in a way) - i.e. punching a higher res image into a lover res canvas and thus improving the quality of the result.

    Speaking of which - can I set the resolution to beyond object size? Would the pasted objects then be, for example, pasted at a higher res. And can I change the res and thus downsize that image before saving?

  • Depends on you a good deal - if you can use it to make money then it can pay for itself. Relying on game projects and ad revenue probably won't pay the bills unless it's really good.

    In my case I didn't buy it with the intention of making monjey, but it's paid for itself five times over when random projects have needed an interactive Web presence.

  • If your range is that small, might as well use choose(1,2,3,4,6,7,9,10)

  • Spawn sprites with the bullet behaviour and set angle as needed?

  • Somebody

    You need to use the "set resolution" action to set the image size. If you place the paster objects in the layout editor they will automatically use a image size the same as the object's size, but if you set the object size in events the image size remains the same.

    I did notice the line numbers in the error is off and it looks like I forgot to upload some updates, so you can now re-download the c2addon and see if that helps. The main change was it fixed pasting when the paster object has a negative width.

    Ah, "set resolution" - will do! And will check the latest version as well. Super close to being feature-complete with my editor, if this works out then that's another thing off the list. Now if only that HSL problem could also be fixed... (shame on me ).

  • Cool stuff, Burvey! I haven't posted any real updates, because the latest version broke compatibility a while back so I'd prefer to make it really fully featured so it's the last version of the data file for sure. Stay tuned.

  • allen T - that is quite charming, if it's based on actual science and will make me a better egg cooker in real life then cannot wait for it to come out.

    Also that art is rather pleasant, I would basically stick with it and just possibly make a sprite font of your handwriting or something so it all looks coherent.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It means you can scroll anywhere, not just within the confines of your layout. Sometimes useful.

  • Like a 2D tempest, seems quite neat, I just feel like the stock particle systems damage the impression a little - using a bunch of sprites with bullet behaviour at random angles and speed would add some needed POW! to those enemy explosions.

Somebody's avatar

Somebody

Member since 12 Feb, 2010

Twitter
Somebody has 2 followers

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies