Somebody
Thank you for your review.
I want to ask you, the jumpiness. The camera should not jump at all, that is my goal. BunBun do move in old school movement, but the camera should follow in smooth way. If it does not, please let me know.
I meant the movement of the pieces and the player character - the way it jumps the whole width - I think there's a way it could be controlled and yet smooth - like this (the lousy framerate shows it badly, check the capx to see it as it should be seen):
[attachment=1:6izy5fpq][/attachment:6izy5fpq]
I made it using MoveTo behaviour - it's quite nice, here's the demo capx (turned out being quite simple):
[attachment=0:6izy5fpq][/attachment:6izy5fpq]
Interesting idea about the eating! I could try to add if it is not eating up cpu!
It really shouldn't - you can easily get away with thousands of objects with playable framerates these days.
The tube movement, do you want it to be faster while inside the tube? I could see if I could get up the speed without making it laggy.
Or do you mean the animation itself. Well, yeah it is quite long I agree. I just feel like "wow I have made so many animation frames I want to use them" but if the consensus is that it is taking too long, then I should trim it down!
I noticed the neat animation, but it could be sped up a bit - maybe down to 2/3rd of current length. Also the in-tube speed, yeah.