Fondis's Recent Forum Activity

  • Some tutorials on making animations for Construct would be very useful, in my opinion.

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  • Hiya,

    I'm Fondis, 16, living in Australia. I've planned to get into the games industry for a few years now, and of course, pretty much everywhere says that you should just start making games. So that's exactly what I'm doing, now that I've found a program that I can use without needing to do any programming.

  • Wow, the amount of help on the forums is great.

    That comment about the else was spot on, same about using the random. As for the is 0 = 0, that was intended to run every time, so that I wouldn't have to wonder if the powerups weren't spawning or if I was just unlucky. It was originally is random(9) = 0.

    Regardless, I think I can confidently say that everything's working fine now, so thanks again to both of you.

  • Thanks for the reply,

    I can see that the clamp function will be really useful, and it works exactly as I had hoped. As for the else, it seems like that isn't the problem at all. One of the powerups just won't show up, even when I place it directly on the layout. I'll keep looking around, it's probably just something small that I'm missing.

    -Edit-

    I found and fixed the problem, it's not as clean as I'd like, but it works. So that's all of my questions answered, so thanks for the help.

  • Hi,

    Before I start, I'd like to say that I love Construct so far, it seems great. I'm making a small game to get used to using it, but I'm having a few problems:

    -Firstly, is there a way to change the 'facing' for an object, without rotating the object itself. For instance, I'm making a shooter, and when bullets are spawned they move in the direction of the facing. However, it seems that the facing defaults to the right, and I want them facing up. I worked around it by drawing up all my sprites facing to the right and then rotating them in construct, but I was just wondering if there was an easier way around this that I was missing.

    -Secondly, the wrap behaviour doesn't seem to be working for me. It wraps both vertically and horizontally, even when I only have horizontally ticked. Also, is there a way for me to block moving off the edges at all, instead of wrapping or just going on forever?

    -Lastly, I'm having trouble using the else function. When you destroy a rock, there's a random chance that a powerup will show up. Then, there's a random chance that it will be such-and-such powerup, and then there's a random chance that it will be this powerup, or that one. Or at least, that's what's meant to happen, but I can't get it to work.

    Her's the .cap in case you want to look at it.

    (I changed some variables so that the powerups will appear every time, so that I can test it better)

    http://dl.dropbox.com/u/4649219/SpaceGameTest.cap

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Fondis

Member since 7 Feb, 2010

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