Hi,
Before I start, I'd like to say that I love Construct so far, it seems great. I'm making a small game to get used to using it, but I'm having a few problems:
-Firstly, is there a way to change the 'facing' for an object, without rotating the object itself. For instance, I'm making a shooter, and when bullets are spawned they move in the direction of the facing. However, it seems that the facing defaults to the right, and I want them facing up. I worked around it by drawing up all my sprites facing to the right and then rotating them in construct, but I was just wondering if there was an easier way around this that I was missing.
-Secondly, the wrap behaviour doesn't seem to be working for me. It wraps both vertically and horizontally, even when I only have horizontally ticked. Also, is there a way for me to block moving off the edges at all, instead of wrapping or just going on forever?
-Lastly, I'm having trouble using the else function. When you destroy a rock, there's a random chance that a powerup will show up. Then, there's a random chance that it will be such-and-such powerup, and then there's a random chance that it will be this powerup, or that one. Or at least, that's what's meant to happen, but I can't get it to work.
Her's the .cap in case you want to look at it.
(I changed some variables so that the powerups will appear every time, so that I can test it better)
http://dl.dropbox.com/u/4649219/SpaceGameTest.cap