aolko's Recent Forum Activity

  • pls reupload and fix it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I correct my sentence, HTML5 combined with javascript can handle more than simpel applications, even if it's first purpose wasn't that.

    Javascript on client computer might be disabled (for example due to a security reasons), what's next?

  • HTML5 only for web apps? no, just no, it can handle more than that.

    Yeah yeah, tell me about it

    HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet.[...]

    [...]it extends, improves and rationalises the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a potential candidate for cross-platform mobile applications.

  • 2) + Telling us NodeWebkit is slow , that issue happens when you have old drivers , and that also may be the cause of you having bad performance , give us your rig , I want to laugh ...

    Seriously tho , go upgrade those old drivers of yours and test again , and try not to blame software for your hardware's problems

    You know, opengl/directx doesn't require you to install drivers every freaking time

  • Best argument ever!

    I don't like it, so it's crap.

    Discussion closed, you won!

    [/sarcasm]

  • Node Webkit does just fine, why don't you just try it and go see for yourself? There is acutally no real downside on this.

    I've tried it and I don't like it. That's why I'm against node-webkit.

  • Also, you're two years late on this discussion. We haven't had an HTML5 nay-sayer in that time since HTML5 has greatly improved performance/reach and function wise.

    And it is still improving every day.

    Good luck with your petition as well, but you're asking for something that's already in. Node-webkit is C2's exe support. It even supports Mac and Linux binaries, even more than CC supported.

    You're welcome.

    html5 should be used only on websites and in apps . Anyway, the reasons why node-webkit is not very good enough are above.

  • I honestly don't understand what problem you have with the node webkit exe export then. If you don't care about the speed difference, and C2 can do almost all of what's relevant that CC could do, with almost all of the rest of it on the way, the games look and run exactly like other exes because they are in fact, actual exes that can be distributed on steam, what problem remains?

    * Node-webkit game weight

    * Different resource loading methods

    * Different scaling (or almost-fullscreen scaling) (html5, as i figured out can't stretch game to fullscreen with integer but without letterbox, you know)

    * Lags

    almost is a keyword here, you know

    Offtop:

    <font size="1">p.s. this engine is bugging me

    <img src="http://i.imgur.com/IUJRz6S.png" border="0" /></font>

  • While JavaScript isn't as fast as C++, C2 still compares well to CC's event execution speed, and in practice is plenty fast enough for most games, especially on desktop. C2 even actually renders faster than CC does because its renderer was coded better: https://www.scirra.com/blog/102/html5-games-faster-than-native

    Simply put, the same game could be made with both CC and C2/node webkit, and players wouldn't be able to tell the difference aside from the loading screen unless they browsed the files inside the game directory.

    C2 has half or less features of CC, and who cares? Desktop developers want native apps, they don't care about html5, js and how fast they are, look at steam, every game is native.

  • HTML5 is the future... It's set to replace Perl, PHP, and ASP.net as well as flash with less overhead and more functionality.

    Yes, i heard that, but don't touch exe, even if you can replace directx with opengl

  • I'm not sure what you're asking?

    they are standartized (like html) web (like html) languages, that would be just silly to try make games on them, thats how currently html5 looks like

  • > well, too bad. Just because html5 won't stay for a long time, but EXE games are forever (steam, anyone?)

    Html5 isn't some proprietary plugin like flash - it's part of the standard of the web as much as normal HTML is. It's not going anywhere. In addition, node webkit is an exe just as much as any other exe. There is a game on steam which uses it (game dev tycoon) and even has integration with steam's API. There's no reason not to use it.

    Why not Perl?

    Why not PHP?

    Why not ASP.net?

aolko's avatar

aolko

Member since 2 Feb, 2010

None one is following aolko yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies