breflabb's Recent Forum Activity

  • Check the comments. 2 years of hard work, and the guy "unsubscribes because i didn't make the game from scratch", just because i said i used C2.

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    Do you have this issue too with some people?

    i would not worry about opinions every one have one, does not mean that they are right <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    the opinions that mather, are the one that are constructive and helpfull for you, which propels you forward:D

    looks like a really fun game, keep up the great work!.

  • would love to see more examples as well, on how to use the specific functions etc, it would greatly help to take advantage of a great tool

  • Advise: Learn about and read software licenses when they are presented to you.

    Construct's license is independent from the assets license. That's why in the licensing terms of the store Construct's licenses have their own chapter and assets do have a different one.

    Moreover on each asset's page there is a "License" tab that clearly defines what you are allowed to do and not to do with the assets.

    Finally the choice you found yourself with about the use of the assets (Use within a business organisation, personal use only, a gift ,anything else) has again nothing to do with C2's license itself but is just about the nature of your payment.

    If you are a business you may access invoice and VAT related stuff by selecting "Use within a business organisation".

    while we are on topic asset licensing

    this might be a stupid question: if i buy a template, say its an template how to jump, and i learn how the author of the template solved his jumping, is it ok for me to use same idea in my game ?

  • nice one! thank you for sharing

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  • getting the same issue

    1. add event -> keyboard x is down set animation to xxxxx // expected changes animation

    2. test works changes animation // as expected animation changed

    3. changing keyboard x to on pressed x set animation to xxxxx // expected changes animation

    4. test: Failed: animation is not changed to xxxxx // nothing happens

    5. changing keyboard x to on pressed x play sound xxxxx // expected sound is played

    6. test: sucess!: sound is played! // as expected sound is played

    so it seems there is some thing wrong with the "on pressed" it does not trigger animations, but sounds do work ..

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breflabb

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