breflabb's Forum Posts

  • breflabb

    You'll probably not get any replies here.

    Consider posting your capx in "How do I..." subforum.

    Thank you, did not see it was closed

  • Sorry for resurecting this old thread, but i cant get my gamepad working in Chrome.

    when debugging the layout, and im looking at the gamepad it clearly registers the lastbutton pressed but there is no movement on my gameobject. while in Firefox there is no issue

    works fine in:

    Firefox

    NW.js

    im using:

    Version 63.0.3239.132 (Officiell version) (64 bitar)

    Windows 10 Pro N

    Construct 3 Release r75

    logitec gamepad F710

  • Hi All,

    Sorry of resurecting this dead post! , how would this effect be done with todays "Effects" in C2? have tryed with Gl Glow vertical and horizontal and blur.

  • Hi

    any good tutorial, how to code in constuct 2, i have really hard time to do simplestuff in construct2

  • Legal issues differ from country to country, most international storefronts address those issues and problems to you before even publishing. Such as google play saying you need X cerdental such as some places requiring a rating system approval and rating based off a standard service most of which isn't worth selling to unless you have a game that supports multi-language, some cost money so yeah not worth it.

    Most of the legal issues is more or less a personal prefference of what you want to expect from the users other than liablity claims of loss data or damaged hardware, which basically are just put in some EULA's to prevent people from blaming them for hardware or software issues more than likely caused by the OS. Some places require that you address certain issues like the usage of cookies but all you have to say is cookies use & collect browser data for advertisement agencies and done if you do ads.

    Which you can easily address in a user licence agreement. If you sell it through certain storefronts they make you use their standard template EULA, such as scirra so you won't have to worry about anything if you sell it through them. But for the most part you won't have to worry about google play, steam, amazon, or most of the popular storefronts either.

    thank you this was a very helpful post!

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  • haha thank you, it is so very true

    although i do want to learn, what there are for rules and laws that we have to think about, due too there are quite alot of steps that need to be taken ( atleast here in sweden )

    so there fore i would like to hear your experiences and what you have learned

  • Hi all,

    A am thinking of making a game that i want to try to sell, but i dont know what i have to think of when it comes what "Eulas" user agreemets, licenes etc.. when selling in EU and USA or Asia.

    what are your experiences, and your advices ?

  • Did you set the animation speed to 0?

    ahh that solved it , haha OMG i feel stupid now , thank you so much for the fast replay!

  • hi all,

    have an wierd issue, when i start the program the animation goes to frame 1 directly even though i have set it to be on frame 0 ( line 1)

    i have set all the seting for frame 0, but it stills jumps to frame 1 :/

    sprite have two frames: 0 and 1

    on lay out there are 2 sprites, with instance variable ID

    any one that can help me understand what is happening ?

    here is as i understand it 2) when user clickes on the sprite Or touch it, then execute following statements ,set taped id with sprite.id,set animation frame to 1.

    i would recon it should start on frame 0, then when clicked it changes to animation fram 1.. im confused

  • hi

    this video might help you as well

    Subscribe to Construct videos now

    it is made by english Acorn <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    hope it helps you

  • Kyatric thank you so much ! i wonder how i have missed this treashure trow!

  • Yes, you can use the same idea and also you could make a reference to the author in your credit/thanks

    aweasome, and thank you for the quick replay, it is always a good gesture and habit to give credits to autohors of inspired work!

  • Check the comments. 2 years of hard work, and the guy "unsubscribes because i didn't make the game from scratch", just because i said i used C2.

    Subscribe to Construct videos now

    Do you have this issue too with some people?

    i would not worry about opinions every one have one, does not mean that they are right <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    the opinions that mather, are the one that are constructive and helpfull for you, which propels you forward:D

    looks like a really fun game, keep up the great work!.

  • would love to see more examples as well, on how to use the specific functions etc, it would greatly help to take advantage of a great tool

  • Advise: Learn about and read software licenses when they are presented to you.

    Construct's license is independent from the assets license. That's why in the licensing terms of the store Construct's licenses have their own chapter and assets do have a different one.

    Moreover on each asset's page there is a "License" tab that clearly defines what you are allowed to do and not to do with the assets.

    Finally the choice you found yourself with about the use of the assets (Use within a business organisation, personal use only, a gift ,anything else) has again nothing to do with C2's license itself but is just about the nature of your payment.

    If you are a business you may access invoice and VAT related stuff by selecting "Use within a business organisation".

    while we are on topic asset licensing

    this might be a stupid question: if i buy a template, say its an template how to jump, and i learn how the author of the template solved his jumping, is it ok for me to use same idea in my game ?