> What graphics card and CPU do you have?
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This game which I made uses 4000 star objects in one room: http://gamejolt.com/freeware/games/arca ... pace/1733/
If it runs smoothly for you, your computer is fast enough.
My computer is above mid-range, but it can run the game hundreds of frames per second.
Yes, I can easily run that, but that doesn't necessarily mean throwing thousands of sprites on the screen to make an effect is always a good idea. Especially things more complex than expanding circles while there's all sorts of other game stuff going on at the same time. Also, when you use that technique, you can't really use shaders because it can slow things down a lot. I also need things to be semi-transparent. So, um, the lesson is that it depends HOW you are using the objects too, not just that you can have X number in X scenario. What I'm doing is much fancier and therefore tougher to do without slowdown.
Anyway, I have something working now without tons of sprites. Thanks for the help guys. Nice picture Krush. What I'm doing requires a LOT more drops on the screen as a one time splash and then all of them fade pretty quickly, but your method looks perfect for when I need not as many but hitting the screen continuously. I'll probably use that in another effect I want.