CrudeMik's Recent Forum Activity

  • firebelly - shiiiiiiiiiiiiiiit that looks good.

  • I agree with these points especially the loop start and end triggers.

    My additions to this would be to be able to control positional sound ranges and doppler values for individual sounds (or tags).

    Sometimes you want only some sounds effected by doppler and you may want some sounds to have larger ranges than others. Currently you can only have 1 range and enable doppler for ALL sounds which kind of makes their current functionality super limited.

  • In the game I'm making you navigate a somewhat open environment (think Metroid / Dark Souls). The player character has abilities that don't require consumable resources, they are limitless.

    As a result, my levels are made up of entirely necessary spaces. Every area is important to player progression. This is unlike that of a lot of other games where you find secret rooms or whole areas which aren't critical to progression, instead the rooms give you missiles or upgrade points etc.

    Because of this, my game is pretty streamlined and I'm now wondering if I should arbitrarily add either abilities that require consumable resources OR have spaces which let you collect secret items that don't affect gameplay (Ass Creed feathers) - I feel like this probably isn't the right way to go, but I just wanted to get your opinions on it - what do you all think about collectibles in games, do you find them useful tools to drive players forward or to reward exploration?

    For my game I feel like the reward in exploring the levels is that you are always doing something which moves you forward, it's potentially quite neat, though as I said, makes the experience shorter and more streamlined.

  • Waiting in Line 3D - a finished joke-game that we had to cancel because of creative differences with the client. Oh well.

    [TUBE]http://www.youtube.com/watch?v=TVqmkLor1ZY&feature=share&list=UU_etLYPqC2tenx4qW1IsmkQ[/TUBE]

  • Rasheedbot153 That looks awesome haha!

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  • crikey that is hard! got to the first checkpoint in level 3 :)

  • That's excellent I'm looking forward to seeing how it's done!

  • <img src="https://dl.dropboxusercontent.com/u/3317708/attract%20.jpg" border="0" />

    A little minimalist puzzle game called Attract

  • cademonteiro Goldak looks pretty interesting! Looking forward to seeing it in motion.

  • Cheers, I don't mean length, I'm talking voice limit, number of simultaneous sounds played at once and exclusively for Google Chromes webaudio API. I've noticed sounds have started cutting out at around 10 - 20 voices so I'm thinking about having a go at creating a priority system for playback of sounds.

  • Does anyone know what the voice limit is for the webaudioAPI?

    Cheers

  • It's pretty frustrating that you can't select what group of sounds you want to be affected by doppler.

    Also currently all sounds carry the same range from the listener, I would like to be able to tweak this for each sound / group individually so 'louder' sounds can have larger ranges than 'smaller'.

    Thanks

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CrudeMik

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