RaymondHooks's Recent Forum Activity

  • Freezing is normal if you're previewing fullscreen. Windowed doesn't have that issue and is thus encouraged.

    It happens windowed, too. Mine freezes all the time. Loading and saving freezes and often takes a long time even when loading a set of just 20 230kb's images. My computer is way beyond minimum requirements, is brand new and in tip-top shape and runs every other program I have flawlessly. I've even taken the same images plus backgrounds, put them into xna and ran them and they ran fast, loaded fast and saved fast with no problem.

    I hope this is being looked into, and I hope this issue can be worked out at some point.

  • You can download a manual that i put together here -

    http://dl.dropbox.com/u/10216310/Costruct%20Manual.rar

    regards

    chrisbrobs

    Nice! You are one bad MF!

  • ...I get the impression from seeing a lot of the games being made with Construct, that they aren't using a whole lot of animation frames per character or synchronizing development between Construct and a different coding environment, so as a result most people using the program aren't needing to export images much, if at all.

    That's probably why it's not in there, but it should be. Like you said, why is there an option to export one frame but not more, since one frame is generally useless? Plus, there is already a batch import option, so...

    I do all my animation work in a different program, but testing sucks like this because I can't just make a change and then test immediately in the game environment this way. So I have to save each frame in the program I'm using, put it into Construct, and then pray I got it all right. If I didn't I have to erase it all in Construct, go back to the program I was using and do more again there because the tools in my image program are different from Construct's, so I have no choice but to start the process over again. It's hair-pulling.

  • I agree with some of this. I think XNA export would be huge, insanely huge even, but I don't think android or iphone are fads. iphone is obviously huge, and jobs knows how to innovate just in time to avoid death. the iphone will get awesome again, and android is only beginning, every month there's like 5 new WOW I WANT THAT phones that are android based. just using it, and knowing google, are enough to know it isn't going away any time soon. during c2 development it will be clear if windows mobile 7 emerges as the supreme leader or not, though, which could easily happen, which once again, makes XNA a good candidate. like I said, I agree with that part, but I think the cell phone thing is only just beginning.

    I'm not saying cellphones or the mobile gaming format is a fad, those are well-established and here to stay. But Android, iphone, ipad, KIN (already dead and it only took a few weeks to get its plug pulled), even Windows Phone... will all be long dead, obsolete and buried for years before XNA and the C# language even gets a speck of dirt on its skin. Plus, you're right that the cellphone craze for gaming is just beginning in this realm, but that bolsters the XNA point even more. XNA is already there and has been there for a long time and only continues to expand its reach.

    Don't get me wrong, I'm not saying Android or any cell export would be bad, it's just that you'd be picking a trendy format with a far smaller reach, over a much larger more established one with a hugely long reach that's positioned to be around for a long time just because of its scope and the language its built on.

  • Hmm Consoles dont get much vote. I guess its because we all know that consoles evolve from time to time. Which means, developers might not support the PS2/3, Xbox or any other consoles they have in the future which is due to having a new better one being sold in the market.

    I can't speak on PS3, but in regards to the XBOX 360 I can say that XNA and C# are going to be around for a long, long time. It's not going away. Its base is already huge, and lots of people would like to make games for its formats but aren't language coders. With XNA you can make games for 4 different platforms (Zune, 360, PC, Windows Phone). If there was an export for this, it would be huge.

    There is an event-based program that exports to XNA called the Express Game Maker (In closed beta), and there is the Indie Game Maker which I've heard a lot of complaints about and has little to no instructional help available.

    At some point, someone is going to successfully hit with an export for XNA and it's going to be very valuable. I can see companies going after cell phone exports and whatnot, and it's just going after current trends that have no long-term future, and a much smaller developer and consumer market than going with exports for the MS platforms. I'd say something web-based would be #1 with XNA being 1A, but after that everything else is just reaching for fads or markets that are much smaller... too small to even warrant the effort in some cases.

  • If all the sound and music file names are correct, then it's a bug. I'm sorry that happened to you

  • Lots of great stuff.

    I won't quote all of MrMiller's, but I love it and there are two in particular that would put Construct in a higher echelon. Export for XNA, and the ability to export and pass around individual layouts.

  • Yes he is. Paypal, and one fourth of the money for completing the different steps of the game. How is that not trying to find a safe solusion?

    You're missing the point. Whatever mentions of money are irrelevant. Look carefully at what he's asking you to do here.

  • RaymondHooks is right you know.Credentials speak louder than words.Especially on the internet.Like i said before i have fallen for such an ad and paid dearly.So show us a website or pics of the boardgames you created etc...

    Exactly, and it's that simple. No one knows who the heck this person is, and his information is thinner than tissue paper.

    Anyone who is asking you to give up your publishing rights in this manner is not dealing professionally and is more than likely scamming. Let's be real here, what professional is going to ask you to give up your publishing 1. On an internet message board (lol!), 2. Without signing a contract?

    Answer: none.

  • Seriously raymondhooks, we understand you don't like this guy, but just because it wasn't "professional" in your eye doesnt mean he's the devil.

    It wouldn't be considered "professional" in anyone's eyes who knows better.

    and he's trying his best to find a solusion that is safe for both parts.

    No he's not.

  • RaymondHooks

    Mate. I'm sorry this has caused much distress for you. I'll stop our dialog right here, because i don't think it will take us anywhere.

    *shrugs*

    Please. It hasn't caused me "much distress". I simply care for the well-being of indie developers because I am one. Your care for them is questionable.

    Let me just repeat one last time:

    We gave the outlist of the firm as held by the Trade court of Croatia, which holds all the viable data and it is far better evidence then some website anyone can pay to forge or whatever. Using this information people can:

    -sue the firm

    -ask about it's legal standing in the country

    -ask about it's financial status

    -contact us personally

    -check out if we are who we are

    Isn't that good enough ?

    You can repeat whatever you want a million times, it changes nothing. Some link to a site in a language that pretty much no one here can understand is absolutely nothing.

    I said: "Furthermore, you can't compare this to a newspaper ad because by reading a newspaper ad a person isn't automatically agreeing to anything, so the level of acceptance and responsibility is completely different."

    Wrong. All kinds of advertisments, no matter the media (if available to the undefined wide audience) belong to the same definition. Law defines an advertisment as: the invitation to make an offer based on its directives. It's a statement in which the parameters held within need to be accepted by the other party in order to further the legal situation. Every advertisment is actually legally binding to a party that placed it (in this case - us!). If you answered to our ad, and we refused it for no good reason, you would have right to be financialy reimbursed for all the damages resulting.

    Not wrong, 100% right actually. I don't need you to define anything for me. I've made a good living in licensing and contracting. FYI, laws are not the same globally, and transference of responsibility and intent are different everywhere. This is a very important part of the equation, and one you clearly don't understand.

    Also, you missed the point entirely. Here is what seems to be going over your head... THIS IS NOT A NEWSPAPER!!! LOL! HELLO!!!??? This is a website forum. You have to pay for a newspaper ad which means that they have to get some sort of verification from you (at least in many places in the U.S. anyway). You didn't pay for anything here. If I read a newspaper I've agreed to nothing. If I call you and give you an example by responding, I've agreed to nothing. Only if your ad stipulates that my action means I agree to a term do I actually agree to a term. Problem is, unless you've taken out a big ad you're not going to have enough room to jam some legal jargon into it.

    But the biggest point you continue to miss is that your approach was bad form. So whether it was legal or not isn't even the biggest issue, it's that it was unprofessional. You don't understand, it's hilarious that you don't understand, but you don't understand. You can't come into a forum and on the first post talk of automatic acceptance terms and giving up publishing rights, lol! Are you out of your mind?

    Like Ashley said, if you're serious sign a contract like REAL professionals would do it. Only scammers would put up the kind of stuff you have here.

    You say you've created board games or whatever. Which ones? Name them, with links where they can be bought, the names of the manufacturers and contacts. If what you claim is true, you can easily provide that in split second.

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  • hehe, chill. i haven't killed anyone or did something inexcusable. So again; it's up to you guys - decide what you want to do. I'm already accepting offers via my PM from members of this board, and i will gladly post our progress here if you care to know how things are developing - maybe the actions will speak louder than words? As i said, we never did this kind of business with digital games, and we're free to make an offer in any manner we feel is suitable. This is called a free form agreement, yet another legal form available to the contractors world wide.

    Again, i don't need to own newspapers to place an ad in them, do i?

    No hehe, YOU "chill". Everything I said was on point and there is no way around it. Whether you're legit or not, it's clear that you don't understand your error and you made that clear when you posted this:

    lol, you guys are funny

    Thing is, it's not a joke. And I know you don't understand, but putting "When posting an example, you're automatically accepting" in this manner is bad form. No one knows you, no one knows much about you and you're already asserting that people should trust you on post #1? If you think people who make offers professionally do what you're doing, I've got news for you, they don't. Why? Because its absurd. And let's not bring "oh I didn't kill anybody" rhetoric into it.

    Furthermore, you can't compare this to a newspaper ad because by reading a newspaper ad a person isn't automatically agreeing to anything, so the level of acceptance and responsibility is completely different.

    Any developer here should ask for more establishment of information and be EXTREMELY suspicious of you before doing anything with you. It's in their best interest, and any proposal with the best interests in mind for those they are proposing to would include substantial legitimizing information... your's did not, it's as simple as that.

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RaymondHooks

Member since 17 Jan, 2010

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