andreyin's Recent Forum Activity

  • LittleStain

    Oh, sorry, my mistake! I checked it now, that's really cool! I'd just change the speed the car turns in the car behavior, but every other one is fine :)

  • The developers of Game Dev Tycoon and this plugin posted about it in here, but I can't remember what thread it was. You can probably find it by using search, though..

  • The analog itself works really well, but the movement it sends seems pretty limited (the sprite can only go to 8 directions instead of the whole analog range).

    I'm not sure if it's meant to be like that, but you could check the distance of the analog to see how far it is, then translate to the character speed by using distance(spritebase.x,spritebase.y,spriteanalog.x,spriteanalog.y).

    And about the direction, you can use angle(spritebase.x,spritebase.y,spriteanalog.x,spriteanalog.y) to have the character sprite also point wherever the analog is at.

  • You can check for walls on the left/right using the platform behavior.

    Example: dl.dropboxusercontent.com/u/2383513/linkedOUT/lemmings-likemovement.capx

  • If you buy it on Steam, the license is tied to your account so you need to install Steam if you want to get it, no matter on what PC you are.

    I think this is true for all software there, but I'm not sure..

    The Steam version has some bugs related to the steam API I think, and yeah, it has some problems with crashes and all. I'd advise buying the version on the site, sometimes there are sales here too (wonder why isn't there a xmas sale or anything though..)

  • Well, business is not friend with Xmas.

    It is though! Hahaha

  • Really interesting, but keep in mind they're probably after they're probably after games that will run just fine on a mobile device:

    <img src="http://i.imgur.com/9ccheCz.png" border="0" />

    Might try sending them a game I have here but I'm not sure if it runs well on mobile devices directly from the browser..

  • The problem is that since it's in a loop, you're basically only checking for each controller every 25 seconds (I think).

    You could use some sort of cooldown (either a timer behaviour or a plugin) together with the loopindex. Wish I could help more but I don't have two controllers anymore, I'm afraid ):

  • Would this be viable to make multiplayer games on C2?

    nuggeta.com/how-it-works

    Looks simple enough and it's free. Supports HTML5, so maybe there could be a plugin for it.

    Sorry if old, I searched around but didn't find anything.

  • No problem, Construct 2 has a bad habit of making a weird collision box when you import any image onto it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How's your collision box on the player character? Try making it square, it should work I think.

  • Whoa, this is really really cool :D

    Too bad I didn't get the jump scares though, but I agree jump scares are always a bit forced hahaha

    Good job!

andreyin's avatar

andreyin

Member since 11 Jan, 2010

Twitter
andreyin has 1 followers

Connect with andreyin

Trophy Case

  • 14-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x3
    Great Comment One of your comments gets 3 upvotes
  • x2
    Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

21/44
How to earn trophies