Dizshok's Recent Forum Activity

  • I can't think of a reason for comparing a function call like that..

    If (Function.Call("playerInventory","getPlayerGoldAMount") >= Function.Call("shopManager","getPriceOfItemInGold")) { give player Item take player's gold }

  • Hello!

    I've been using "Function" plugin in Construct 2 for a week.

    I like how it helps crating easy to use, but powerfull logic stacks.

    But more functions i create, more hardly it becomes to remember names of every one of them.

    I noticed, what when i use "Add action > Call function" there is a helping pop-up list of all functions my project has.

    But when i use "Function.Call("")" in not related to "Add action > Call function" parameter's text-box, there is no such a list for some reason.

    So, my question is:

    How to spellcheck Function's and it's pararmeters names in Construct 2?

    P.S.:

    Before creating topic, I've tried to google my question, but seems like nobody besides me got problem like this (or i just can't properly using Google >.> )

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  • You need to use a loop to do this -- specifically, loop through the height of the array and set each element in the desired column sequentially. Here's an example.

    Thanks!

  • Create variable "ID" for Player object and change it to make difference between two same objects.

  • Hi. How to fill array row on x0,yALL with value = 1 ? Think this is about expressions, but didn't get it a little bit.

  • Hello, how can i do the roll or dash move with bullet behavior object in Construct 2?

    Here i have my little prototype with simple double-click character teleporting to cordinates of mouse

    How it works:

    My "solution" allows to jump through walls & etc, and this is problem, so:

    How to do the non-cheating and more smoothly moving of character to the mouse coordinates on double-click?

    (Like roll in HotlineMiami2 or something like this)

  • On Left button clicked...set WaponChanse to int(random(1,11))

    WaponChanse is less than 5......spawn Pencil

    else...Rubber

    if you insist on logical

    and & ; or |

    capx> 1=True:0=False

    Omg, dude, thank you!

  • Hi.

    How can i do choise from range of values in C2?

    Logic is:

    Random number choosen from 1 to 10

    Then if it was a number from 1 to 4 - spawn object A, if 5 to 10 - spawn object B.

    Here what i do:

    But that didn't work well enought

    Sometimes it spawn 2 objects in one place, but just in one cell, sometimes it didn't spawn anything at all, but logically should. I think all this problems because of my method of value choosing from range, so, is it possible to do it in another way and how?

  • Mate, would you mind giving an update on your games progress at some point? as i said earlier, my game is rather identical to yours and would love to see what you come up with.

    Good luck!

    Thx, dude! I made some progress posts at my twitter already, but nothing special. And yeah, I think, that's good idea to start dev-blog or something in future. Is there any possibility to add friends at Scirra forum? If yes, will add u, man

  • ..like this?

    capx:

    Yeah! Thank you!

  • Hi. I continue developing my top-down-shooter game, and again have some problem, which i don't know how to solve.

    I try to make granade throwing to mouse cursor place, but in my decision this didn't work.

    I do this:

    But find out that this didn't work well, when Player near to (0,0), granade flying time too small, when he moving away => time of flying getting grow

    So, goal is, when granade flying to cursor position and then get it - destroy.

    How can i do this?

    P.S.: Also i try to find solution on "tds-demo" in C2, but didn't get it almost at all, to be honest.

  • This topic has a few ideas

    Wow, thank you, dude! That's exactly what I need!

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Dizshok

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