brent_hamel's Recent Forum Activity

  • I'd thought to try that, but there are vertical sections that when the invisible barrier comes up, suddenly limit the players ability to jump. I want to player to be able to jump normally once the camera zone has changed and not suddenly have an invisible ceiling. That definitely works for horizontal sections though.

  • So I'm redoing a stage from Megaman II to test out my platforms and player control using a level I'm familiar with. I'm using the advanced camera plugin, but I want to set it so that when I transition from one camera zone, to another, the player can't go back. I tried destroying each zone as a transition is made, but it didn't work, perhaps I was trying to destroy it the wrong way. Any ideas?

  • Nevermind, I figured it out, I really need to stop using up forum posts by answering my own questions lol

  • Yah, that's a level design consideration for sure. So I can get the circle platforms working using the orbit behaviour, but is there anyway to do it with 2 sine behaviours? I don't like needing to place an object to orbit for every circle platform I use

  • Haha, no unfortunately no one has leaked them to me Because I started with Construct 99.62 I was never really able to make use of your tutorials, but I've been looking forward to your updated releases very very much, I'm sure they'll answer all my questions once they're out. So far I've got...

    Ground

    Ice

    Water

    Bounce Blocks (up only)

    Conveyor Belts (left and right)

    Lava/Spikes (instant death)

    Push Blocks

    Vanish Blocks (not sure how to work out staggering their timing yet though)

    All I can really think of now, are the moving platforms, and maybe some drop blocks, something that appears stable until you stand on it, then it'll drop away after you've touched it. I've been scouring megaman and mario games for different platform ideas. Any more ideas would be hugely appreciated. Here's my cap so far, anyone interested in telling me if I'm doing things efficiently or if I'm doing them more complicated...ly? than I need to? I'd really appreciate it.

    http://dl.dropbox.com/u/4075855/Brent%27s%20Platformer%20-%20Ground%20Types.cap

    (edit)

    By the way, with the vertical moving platform bug, I tried setting them to solid instead of platform, and they now work fine it seems. Granted you can't jump through them, but that's more a level design hiccup than anything I think. So far so good. The Vertical works fine, the horizontal works fine, I can get the up/right angle working, and the up/left, and the circle works as well

  • Nevermind, I got the vanish blocks working

  • http://dl.dropbox.com/u/4075855/Brent%27s%20Platformer%20-%20Ground%20Types.cap

    Here's what I have so far

    By the way, I'm also trying to build a vanish block ala megaman, I've got the visual part of it down, but I can't find a way to change whether or not it's solid during the game. Any ideas? Obviously I can't have a vanishing block that you can still stand on when you can't see it lol

  • You sure did, thanks lol

  • So I can make regular ground platforms, and I got ice platforms working really nicely, but I can't seem to create conveyor belts, or bounce blocks. I'm also curious about moving platforms, I haven't tried them yet, but it seems like vertical, and horizontal would be fairly straight forward, but what about on an angle (it's path of travel, not the platform itself) or better yet a curve, or circle. Any ideas? I have ice, and I want more lol

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  • Just wondering, is there any way to create, conveyor belts, spring boards/bounce blocks, and moving platforms all either vertically, horizontally, at an angle, or along a curve/in a circle. I can't seem to figure it out

  • that worked perfectly for the physics blocks, thanks

  • so I've taken a little break from my game, and recently come back to it. I have no clue how to get enemies doing what I want. So far I can make something that floats fly at the hero when he comes within range and have to move around obstacles, next I was hoping for a larger enemy that would also respond to the hero's proximity, but obey the laws of gravity, move backward when the hero swings his sword, and either swing his own weapon when in range, or throw an object at the hero, and I can't seem to get anything to work for him. Any ideas?

    also, I've got physics squares that I can set up as fake, break-away walls. They get pushed by the hero's weapon, but they wobble and sometimes fall on their own when the layout loads, I've tried loading it as immovable and having the weapon collision make immovable false, but it doesn't seem to work, the bricks are always locked in place. Any ideas on that one?

    thanks in advance guys.

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brent_hamel

Member since 31 Dec, 2009

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