brent_hamel's Recent Forum Activity

  • Wow, am I blind or what...

    So I tried using that function, the problem is, the player has no physics behaviour because it screws up the platform behaviour (unless I'm configuring them wrong, which is absolutely possible) so to block the player while immovable, I have the blocks set to solid. I can't seem to find any way to turn off the solid function during play, so I used the collision mode in place of that. So when I used the disable physics collision with object player, they obey the water physics fine, but they still block the player because they're set to solid, and when they're not solid, they don't block the player. Argh.

  • I managed to fix the two problems I was having, though I even notice a difference in the platform behaviour I use as the player. It definitely has a different feel than it did before, so I guess it's just a matter of tweaking numbers to get it feeling smooth again.

    An issue that I'm still curious about, are physics blocks. I've got them loading as immovable, so they block the player. When the player shoots them, they fall and tumble. So that they no longer get in the players way, once they've been shot, their collision mode gets set to none. The only problem with that, is that if they fall into water, they won't obey the water physics, obviously because they have no collision mode. Is there a way to moniter the X and Y components of the physics blocks movement, so that I can have them lose their collision mode when they come to a full stop? Or is there a better way to have them not impede the player after being knocked down, but still be able to obey the water physics?

  • ok, so I tried a test. Your cap worked perfect, thank you for that. I tried to recreate it from scratch in v0.99.62, and nothing at all, Wait does not work in this version of contruct. It can load the wait object, but after that it seems to ignore anything that references it.

    I successfully recreated the wait test in v0.99.84, and it worked great. So now my problem becomes...when I load the cap I've been working on in v0.99.62 into v0.99.84, there are some behaviour problems. I have physics hinges for tilting platforms, and they just fall apart on layout startup, and I also have push blocks that use the platform behaviour and are controlled by player 10, on layout load, they jump AND run to the right.

    So confusing...

    oh, and it seems the wait object doesn't want to function properly in my event sheet, is it possible it's in conflict with the LOS behaviour I'm using with the object I want to have using Wait?

    Here's my cap, saved for v0.99.84

    http://dl.dropbox.com/u/4075855/Brent%27s%20Platformer%20-%20Ground%20Types%20%28SC09984%29.cap

  • That's what I'd thought, but when I do it that way, it doesn't seem to matter. Its just ignores the wait commands and performs the actions immediately, or so it seems. I even tried a ridiculous delay of 5000ms (5 seconds I presume) and the action still happened immediately, so I'm definitely missing something. But thanks all for the help, I'll get it eventually.

  • I must be using Wait completely wrong because I'm getting the same problems with it, as I was without it. Any basic info on using it properly? Sorry for all the noobing out I'm doing here

  • So far so good, I've got all the new plugins I was missing. It'll be fun to have a look and see what they all do. Thanks for the good ideas everyone.

  • ooo, plug-in hijacking, I like it lol

  • I'm afraid I'm not sure how to add an object to the list of objects. Is there a button I'm missing for that? Boy I feel dumb right now lol

  • Under Other, all I have is:

    AVI

    Date

    Function

    IK Solver 2 (whatever that is...)

    Layout

    Timeline

    Webcam

    I tried doing a search for Wait in the add object window and got nothing. I'm using version 0.99.62.

    Is is there a new version out perhaps?

  • I must be blind because I can't seem to find where it is. It's an object like a sprite or text box?

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  • is there any kind of wait command I can use to work with the timing of events, for example, I have an object that I want to have "see" the player, using LOS behaviour, Change it's animation immediately, then wait for say 1000ms, fire a shot, wait another 1000ms, then change it's animation back to the original, then wait 1000ms and do it all over again. Any ideas?

  • You got it Deadeye, thats exactly what I want. Unfortunately I can't seem to open either of those caps though.

    I'm also running into a problem with my physics blocks, I've got it set so that the player can shoot them with a bullet object and make them fall apart accordingly, it works great. Then I've got it so that once a block has been shot, it can't be shot again, by setting it's collision mode to none, that way the graphic can still be onscreen without getting in the players way. But, I'd also like to be able to make the block react to landing in water, ie sinking slower than it was falling. But because I've turned the collision mode off, it no longer recognizes the water. And when I leave the collision on and use the block hitting a solid to turn it off, I get an error from the bullet/physics block collision event. Here's my cap, it uses the advanced camera plugin, so it may not open properly for all

    http://dl.dropbox.com/u/4075855/Brent%27s%20Platformer%20-%20Ground%20Types.cap

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brent_hamel

Member since 31 Dec, 2009

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