Ok, so here's the thing... I've been looking all over the forums trying to find info on using arrays. I've found a few threads on them, but nothing that tells me how to use them in construct. I apologize if I'm simply missing them, but I'd really appreciate an example .cap that shows me how to...
a. call numbers from an array in a txt file (or ini, though I'm not sure how to make one)
b. use a called number to tell a sprite what frame of animation I want it to display
c. how to change what part of the array a given sprite might be accessing (so I can have only enough tiles to fill the display, yet have a much bigger map in the array)
If someone (or someones, plural ) could help me to learn this, I'd greatly appreciate it. My goal is to use all of this to create an efficient graphics engine for the game I'm working on, and perhaps even create a level editor that creates the txt or ini files the engine calls from) Thanks in advance.