brent_hamel's Recent Forum Activity

  • Haha, fair enough. How's the engine coming along? Any interesting results?

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  • Thanks for that. Updating fixed the problem perfectly. One question though, I've got a HUD layer that I'd like to keep onscreen if possible. Right now when it zooms I lose sight of my life bar. Is there anyway to prevent that layer from being zoomed by the camera?

  • So I'd like to have an option to view my platformer from either a regular platformer size, or from a zoomed in "Fighter" size, I can get the sizes correct using the zoom feature on the advanced camera, but the camera doesn't become any more free in terms or where it can follow the player. So it'll be a case of not being able to see part of the level or my character, simply because the zoomed camera can't move anymore than it can when zoomed out, to follow the player. Any ideas?

  • Ooo, tree growing sounds fun. I'm working on a platformer and will be requiring a forest background at some point. Randomized trees would be really cool. Any chance you can have a generated tree export to a png file?

  • So here's a question. I've got a visual effect that is supposed to always be set to the player's x,y location. Normally this works just fine. But when using the advanced camera plugin, if I have a camera zone larger than my display size, then the visual effect progresively gets further and further away from me, the farther I get from 0,0 coordinates. If I use 2 camera zones that are the size of my display and next to each other, the effect stays with the player fine in the first zone, but when switching to the next, the effect jumps to the screen coordinates my character was when the zone changed. For example, if I switch zones going left to right, the effect will be on me at the right edge of screen one, but when the zone changes, the effect will be on the right of screen two, whereas the character will be on the left edge. What am I missing here?

  • Ok, I looked for a Bug Tracker forum in the Board Index, and must be blind cause I couldn't find it anywhere, so I'm afraid I'll just have to post it here for now. The same glitch happens, you stand on the solid moving block and then fall through the middle of it at random. It happens maybe every third time. It was done in v0.99.62

    http://dl.dropbox.com/u/4075855/Floating%20Solid%20Fall-Thru%20Bug.cap

  • Gotcha, I'll see what I can do about recreating it.

  • So I'm now working on a platform that moves randomly, I've got it set to solid, and I'm using the bullet behaviour to make it move. Then every 3000ms it changes angle randomly. But for some reason, the player falls through the platform, and not all the time. I'll be riding the platform nicely and then suddenly drop through the middle of it for no reason.

  • Yay, I got the ladder working!

  • Howdy all, I'm trying to make a ladder, but I'm really not doing very well. I want to be able to stand on top of the ladder, and have my character be able to jump as many times as I press the button, without falling through. I've got him able to jump, by using the jump command in the platform behaviour, except that it doesn't go the same height as a normal jump, and the only way I can have the character not fall through the ladder when landing is by holding up. There must be a simpler way to do this. Any ideas? Thanks in advance.

  • Perfect solution, Deadeye, you're amazing, thank you so much.

  • Yes you did tell me, and I should've listened. That's a really good idea though, to have a normal wall that gets replaced by the physics wall. You guys are all really really helpful, I appreciate it a lot.

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brent_hamel

Member since 31 Dec, 2009

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