Zetar's Recent Forum Activity

  • Hmmm... I might try that...

  • HAHAAAAA!!!   cin@Danijerry You actually helped me solve it! I Now Create the canvas on the Y loop and paste each star into the canvas 1 at a time then delete the star!!!!!!    YOU ROCK DUDE!   That solves all my problems.

    Thank you for helping me work through this!

    I changed the top CAPX to the fixed example... I plan on making a tutorial for Advanced Mini Maps...

  • It seems to work for me.

    http://dl.dropbox.com/u/28195143/c2_share/CanvasPasteProblem_fix.capx

    Ok, One step Closer, but still no cigar <img src="smileys/smiley19.gif" border="0" align="middle"> Moving it under the create star event will now produce 50 Canvases in each spot, each with 1 star... To test my theory I added Drag and Drop to the canvas and ran it again(With less repeats....) (Go to the first tile and move the tiles with the mouse to see there are multiple under the first.) You try it with your CAPX... Although it "looks good" that's not what I was going for...   

    In theory I could paste each one into the original, but for what I want to do, that wont work.

    It was worth a shot... Any Other Ideas?

  • i realy want the family behavior!!!!

    LOL - you have to purchase the program to get that... But it exists already <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Danijerry, Thanks for looking at it! However, that does not work. (At least if I am hearing you right.) If I move the last event out one level it will only draw the last Row of Canvases, (and the duplication issue still persists...)

    Any other Ideas?

  • Ashley, (I think this should go into Bugs Now...)

    I noticed as I was playing with the CAPX above, that the primary Sprite that I deleted at startup is still being picked up by the paste into canvas event somehow. You can see it when you change the for/Next from 50 to 1 (make only one star per for-next loop) for the Sprite creating. Move the sprite to the middle of the viewable space and make it bigger. There will be 2 stars in the upper left box! Then an extra 2 compounded every box after that! Ugh!

    I am deleting the sprite in the very beginning. Is the delete not being called until the end of the event list every tick?

    (This is in addition to the Canvas Not destroying the previous pasted items)...   This may be a Canvas Issue, but I thought I would throw into your court too.

  • R0J0hound, I posted this in the General area, but then I thought you might want to address it here too...

    I don't know if this has to do with your Plugin, but...

    When I paste things into a blank canvas then spawn another canvas (during a Startup For Next Loop), It SEEMS like the new canvas is not blank like the original at startup. It is almost like the new one has the coppied Sprites in it...

    CAPX: http://www.box.com/s/44f6c3b06132c4fe947c

  • Replacing Instances:

    For Each WhateverObject:

    -> WhateverObject-Spawn Different Object

    ->Destroy WhateverObject

    Nope... The "replace" function works fine. it is just a couple of lines instead of 1

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • BTW- With R85 the Canvas Recount Bug has been fixed... Which tweaks my CAPX a bit, but it still works.

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  • Hello Ashley! Your doing a great job BTW! I selected Other because I don't see (Containers) on the List. I LOVED that feature in Construct Classic. It is a bit annoying to have to destroy all parts of one main object that are pinned to it. Family Helped a little where you could set all items on one object in one family, but if you have multiple objects with the same items pinned to it, you have to get creative with your deletion process...   

    Is Containers something you are still looking into, or are the other feature able to compensate for not having it?

    If That is a No-Go, I choose DEBUGGER! LOVE YOU GUYS!!!!!!!

  • I am creating a kind of mini-map and I am having an issue. I am creating sectors in my mini map using canvas.

    Nested For/Next Loop:

    I spawn stars on the layout in random places.

    Create a Canvas

    Size it to layout width/height

    paste stars into canvas

    place canvas where it goes

    Destroy stars

    BUT...   Every cycle when the canvas is create it copies the previous set of pasted objects and adds the new ones to it...

    WHAT AM I DOING WRONG???   

    Updated CAPX-Solved http://www.box.com/s/578b7dfdb3332fa7408e

  • Although I think the the idea is spot on, I would need a tutorial on HOW to create an online video. What recording software do I use? Do I need a Mic? A Video Camera?   <img src="smileys/smiley23.gif" border="0" align="middle" />

    {Half Kidding... I could probably figure it out, but I just have never done that before...}

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Zetar

Member since 19 Dec, 2009

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