abhilash2863's Recent Forum Activity

  • ooo! a flood of suggestions...

    maybe i'll try GIMP later but i've started using paint.net and MS paint for pixel art and flash for vector art(inkscape runs very slow on my computer)

  • it working now,i just needed to destroy the "pit" sprite to make it work. Thanks

  • thanks for your comments.

    I am no better at playing the game with WASD, but since it's most common I used it. I think i should add customizable controls.

    [quote:1j4ygk8t]One thing that would help would be screen wrap - Like the old asteroids games go to far left warp on the right. I got stuck off screen and had no idea where I was facing or where I was

    this was on my list, but i just forgot to mention it.

    [quote:1j4ygk8t]Also I have no idea why your destructable terrain doesn't work. I made a small example from scratch to see if was a bug in the newest unstable release - but it works fine.

    the only difference i can see is that the bigger circle sprite is destroyed after it has been pasted on the cell.

    One last request-

    what was your best time of survival in the game?? because i think i have made the game a bit harder.

  • <img src="http://dl.dropbox.com/u/5811650/Scrren/1.PNG">

    <img src="http://dl.dropbox.com/u/5811650/Scrren/2.PNG">

    <img src="http://dl.dropbox.com/u/5811650/Scrren/3.PNG">

    Cell.Protect

    Here is the prototype of my first game in Construct, a basic shooter inspired from Arc Aether Anomalies. It's not complete. Right now there is no 'Game Over' screen, you keep on playing forever even if the health is negative.

    Download Prototype:

    http://dl.dropbox.com/u/5811650/Cell.Pr ... 0v.0.4.exe

    Controls:

    W,A,S,D to control the ship. Mouse to aim and fire.

    Objective:

    Shooter the spores/crater(whatever you call it) and protect your cell/planet(whatever you call it )

    Collect the circles/protiens/enzymes (which one is the best?? or can you suggest a better name??) that spawn after destroy the spores.

    Features I may add:

    Make the cell destructable, i mean if a spore hits it, the cell gets deformed. I tried using the destructabke terrain trick, but couldn't succeed.

    Here is the result of it.

    http://dl.dropbox.com/u/5811650/Wronf%2 ... potypt.cap

    Make the sprites better.

    A online highscore board. (i don't have any idea how i'll do this)

    Help I Need:

    Please can somebody suggest a good sound track for this game? I am really bad at choosing a suitable soundtrack for my games.

    What do you think of the difficulty? Currently the game spawns 2 spores per 2 seconds. Should I increase it?

    Help regarding the online high score board.

    Please post your best scores here so I can change the difficulty level to the most suitable.

    Please leave your suggestions and Comments!

  • I LOVE YOU!

  • well, i thought he wanted to import 3d models in the games. I am also waiting for the OBJ importer but it won't be of any use to me, can't model anything

  • a basic 2d shooter

    <img src="http://dl.dropbox.com/u/5811650/img1.PNG">

    <img src="http://dl.dropbox.com/u/5811650/img2.PNG">

    <img src="http://dl.dropbox.com/u/5811650/img3.PNG">

    inspired from Arc aether Anomalies

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  • no, it's not possible...but David said something about importing 3d models feature, it may be in the next build.

  • i'm glad that people are are liking this tutorial, i have started the second part of the tutorial but it may take a while to complete since time is currently a luxury for me(slogging more than 10+ hours each day with schoolbooks )

  • i get a constant 10

    Pentium D 2.66 Ghz

    2 Gb ram

    128 MB Radeon Xpress200 Onboard graphics

  • <img src="http://dl.dropbox.com/u/5811650/screen.PNG">

    found in File-->Preferences

  • the article on raycasting...interesting...

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abhilash2863

Member since 10 Dec, 2009

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