array container? go on... explain in more detail for me please. not sure what you mean here. sounds sort of like what im trying to do.
[quote:2izu7snt]1. Why dont you use variables for this?
why cant i use arrays? im unsure as to why there is no support for private arrays along side private variables. feels for of vital to me.
[quote:2izu7snt]2. You could assign each enemy a unique ID ( For each enemy, set value "uniqueID" to LoopIndex) and have that unique ID correspond to a row on the array?
i'd need to know how many enemies there is that way, to make sure the array has enough rows. enemies die and get created all the time.
[quote:2izu7snt]3. Or you could assign a unique ID to each enemy, then create an array object for each enemy and give the array a variable called "uniqueID" and make it the same as the enemies value.
same answer as 2# (i think..)