prodigga's Forum Posts

  • 12 posts
  • what did you use to make the graphics?

  • is python still broken? i can't even get basic things to work: object.X = object2.X for example.

  • can the python editor give some sort of warning when i hit the X after im done? i've lost a lot of code because it simply closes and doesn't save any of my work. im expecting a "save changes?" type prompt. but nothing.

  • Hmm... guess you missed the party, I already did it

    there was a party? you waited a single day and heard 2 opinions before doing it. i would have found the python section very useful.

  • array container? go on... explain in more detail for me please. not sure what you mean here. sounds sort of like what im trying to do.

    [quote:2izu7snt]1. Why dont you use variables for this?

    why cant i use arrays? im unsure as to why there is no support for private arrays along side private variables. feels for of vital to me.

    [quote:2izu7snt]2. You could assign each enemy a unique ID ( For each enemy, set value "uniqueID" to LoopIndex) and have that unique ID correspond to a row on the array?

    i'd need to know how many enemies there is that way, to make sure the array has enough rows. enemies die and get created all the time.

    [quote:2izu7snt]3. Or you could assign a unique ID to each enemy, then create an array object for each enemy and give the array a variable called "uniqueID" and make it the same as the enemies value.

    same answer as 2# (i think..)

  • lets say for example i have an array for holding weapon stats and a sprite which servers as my enemy. i have many enemies, each holding different weapons. i cant use the same array object for all enemies. the array object acts like a global array rather than an array i can make private to each enemy. how can i do this?

  • oh cool, thanks guys :]

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  • bah. hue tint is the other one im using. i thought it was standard in construct.

    http://www.box.net/shared/a2m4vzb61b

    that is most definitely the last one. sorry >_<

  • using this effect here:

    sorry :V

  • this is with the "on collision". you can see the row get highlighted for a single frame when you drag the platform up to it. (click on a platform to select it, middle mouse button to "drag" it up to the row bellow/above). when you have a platform on a row, the highlight for that row should be red and its private variable "available" should = 0. availabe = 1 and the row is green when there is NO Collisions.

    http://www.box.net/shared/134hcfj91o

  • doesn't seem to work. the object that i do the colision test on is on a layer under the object it needs to colide with..which is why it's not working i guess.

    edit: it does work (retested it) but it triggers the actions under the event for all the objects; even those that are not colliding

  • im trying to have some actions take place while 2 objects are colliding. otherwise, some other actions will happen.

    so:

    on collision between obj1 and obj2: actions*

    else: actions*

    but what happens is the actions under the collision event only happen for a single frame, and then the else actions take place...even though the objects are still colliding. im guessing this is because the even says "on collison"; the moment it happens. this isn't very useful though. what else can i use?

  • 12 posts