Lost my Keys's Recent Forum Activity

  • There really is no other way to screenshot, huh?

    Kan

    Print Screen?

    Canvas should be working as advertised now, if not you should post a bug on the tracker and someone will take a look at it.

  • I think you need to definitely install the August 2008 DirectX 9c parts too (should come with construct).

  • Hahaha, that's awesome!

  • Congrats!

  • Awesome! Nice one!

  • since its like several gigabytes big.

    You're thinking of the Windows mouse driver

  • > <img src="http://dl.dropbox.com/u/939828/perpixelightingscreenshot.PNG">

    > http://dl.dropbox.com/u/939828/light3.exe

    >

    This is quite awesome!

    although the amount of setup for it to work scares me a bit... waiting for .cap and effect files!

    From what I can gather (and David will have to confirm if this is right or wrong for the shader, I'm mostly guessing) you do the following.

    Create your scene, object or whatever you're wanting to use it on.

    <img src="http://steamgauge.com/misc/construct/realcolor.png">

    Make a gradient that goes from the bottom (black) to the top (white) of the model. Don't use the depth map or zbuffer or whatever it's called in your program of choice.

    <img src="http://steamgauge.com/misc/construct/realdepth.png">

    Make a normal version using tangent space (the original videos say world space, but the appearance is that of a tangent/texture space normal map). Max users say this is done via render to texture, Softimage and Maya probably has a buffer it can output in this format, Lightwave needs some extra plugins since it uses tangent but can only natively output world space, lol.

    <img src="http://steamgauge.com/misc/construct/realnormal.png">

    From there you need to place the height map in the normal map, so the highest area's are transparent (white) and the lowest area's 100% opaque (black).

    Go back into construct, load your full rendered image, and the normal+height image, place that over the rendered one and apply the effect.

  • <img src="http://dl.dropbox.com/u/939828/perpixelightingscreenshot.PNG">

    http://dl.dropbox.com/u/939828/light3.exe

    Had a go at making a shader which is a modification of the bump map shader (one that supports an alpha channel that represents the heightmap). Its hell tricky to use though. Basically you need to determine how high white is to be able to get the pixels. Oh and making 3dsmax or whatever your using rendering everything correctly is also a headache...

    Anyway I understand the technique...its just getting the shader perfected.

    Holy.. Damn! Works great too! I gotta find excuses to use this now

    Yep haha. Also just wrote a shader for ambient occlusion for lucid

    edit: http://www.gamasutra.com/features/20030 ... l_03.shtml

    aha!

    Haha, I saw that in chat (just woke up, sorry I suddenly got so quiet earlier lol), guess lucid spotted madster and I's SSAO discussion on the forum, I posted that page he showed you when I was trying to prove it could be done and was being an ass and not giving up, hehe.

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  • Great now I cant get into chat

    Hey LostMyKeys I've worked out how to make the normal map and stuff in 3dsmax. The only thing I dont know how to do is the heightmap. Was it done with a fog going upwards or something?

    Cool cause I apparently suck suddenly lol. I could not for the life of me get the correct normal map to come out. The Photoshop version SHOULD have given the exact same result as the example. But instead it's coming out with shit lol. And the 3D method seems to only give correct results in world based normal maps instead of tangent. I'm playing around with lighting, and if I put the lights in the right place to simulate it, that would work in the end.

    The height map I just used a gradient across the whole model stretched from top to bottom. Fog and the real depth maps wouldn't work in this case (unless max's fog isn't tied to the angle of the camera?)

    Edit: And I think there's something up with mibbit, keeps dropping people.

  • I reckon that could be done in Construct.

    http://dl.dropbox.com/u/939828/2.5D.PNG

    All you need to do is have a canvas which has the normal map on it. And then make a special shader that is a variation of the bump map shader that accounts for the heightmap. The heightmap would need to be accessed from the zbuffer. And with another shader it might be possible to render a sprite into the zbuffer. Naturally I'm looking into all this right now because that video is so friggin awesome. I just need someone to render me a 3d scene like in the picture above.

    Get on chat

  • I am confused. Doesn't Construct already have export to EXE feature?

    He wanted it to be possible to make an exe from an exe made from construct.

    I would imagine for things like making a program/game in construct, which could then make other games or programs.

  • David, you are talking to a guy who got banned for calling you lazy.

    Just a heads up

    Edit: Is there some PHPBB setting that will show Banned status under the username or something? Or can we implement a nice little Banned avatar that auto-sets when someone is banned?

    If it's PHPBB3 or higher there is an option I think somewhere in the admin settings. Or there's tons of hacks for it at any rate.

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Lost my Keys

Member since 29 Nov, 2009

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