LavaWave's Recent Forum Activity

  • The game look's like a classic platformer game, look's interesting from the screenshot's.

  • Cool

  • You're making a 3D game in Construct huh, sound's interesting, I wonder how far Construct allows 3D as of yet.

  • So you're a game maker user Guyon eh, I have created and published Game Maker 7 games on Caiman website, I know little gml tough as I wasn't very fond of coding myself but I was a user of GM for a good while (I believe GM6 and 7 were the ones I used before discovering Construct)

    Now all I need is to get off my lazy butt and start working on a project, I just can't get on the mood to create games <_<

    Ashley: It's been a long time ago since I read about python on Construct, last time I read about it it was said nobody even used it or cared about it since Construct did everything without the need to use Python.

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  • Last time I heard, Python in Construct is very weak/limited and need's alot of improvement's.

  • Oh OK, Thanks for answering

  • Oh I see, so for the ones without a DX9 support they won't be able to run it at all? or Construct automatically turns the DX9 effects off for computers without DX9 support?

    That is all.

  • Thanks for the answer but now I have another question about requirements to play games made by Construct.

    Do games created by Construct require a powerful gaming computer to run? does it require to support DX9 to play?

    This is not for me tough because my comp is powerful but this is merely for others so I'l know what are the requirements if I export my game to the public, if they have a computer that doesn't support DX9 will the game just gives them an error and they won't be able to play it?

  • So flags will be remembered if you go to another layout and go back to the layout right? or to trigger an event from another layout, I'l give this a try then.

  • Sourceforge seems to be down atm, both this version and the one on the site cannot be downloaded, mirrors could solve this incase sourceforge could be down like now, I used to use the one on the site but now I feel interested on using .82, dunno if it's a good idea to make a game on this version or this one is a merely experimental version anyway.

  • I don't know what they are exactly called but what I mean is

    1) Defeating a boss and returning to the boss select screen will make that boss button darker/locked (you can still enter in it but when you get to the boss room you just end the mission, like in the megaman games)

    2) Defeating a boss and returning to the same room (different then above) in a one-big-level game will not re-trigger the same boss fight (metroid-esque games and maybe RPG games as well)

    3) the boss cannot be fought at the moment (altough you can enter it's room, the boss may be not in the room or it's static like it's egg is not hatched) and you have to visit the room later before you fight it (you know, get an item or something before you can trigger it)

    Are these possible on Construct and if so what should I search for to get/find/read the tutorials or examples about advanced use triggers/variables.

  • Looks interesting Chezzy, it almost looks like (or atleast for me) Flashback game on SNES I might post some screenshots of my projects too (tough I have 2, one barely finished and one is a Sonic fangame with editted sprites and everything, I may make some original stuff in it however)

    The barely finished one is a remake of my latest game (and possibly last) on Game Maker 7 E.V.E X, the remake is renamed to Gunmetal however as it causes confusion with E.V.E online which it is not related at all to space combat or anything that genre.

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LavaWave

Member since 27 Nov, 2009

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