inkBot's Recent Forum Activity

  • Thanks a bunch R0J0hound! I haven't examined the capx or the articles in detail yet, but I ran a preview of the capx. Very nice, definitely shows it's a better idea to go with method 4. Even if it might require more work.

    I had previously found this article: archive.ncsa.illinois.edu/Classes/MATH198/townsend/math.html

    With that, the articles you linked, and the capx to use as a guiding post, I think we can get something down.

    I skipped the angular motion, and it will lock up if you design a layout with objects overlapping, but other than that it looks alright.

    Hm, we might want to add angular velocity so that we don't have to fake too much of the ball rolling animations.

    With objects overlapping I trust you only refer to the ones that are colliding?

    We are going to show the pool table at an angle, and in order to not have to further compensate balls colliding with an angled surface, I figured we'd use the Mode7 plugin you posted not too long ago.

    Here's a test I did: https://dl.dropbox.com/u/22615804/bbbb-mode7/index.html

    We're not gonna rotate it and such during gameplay. I'm only using the effect to get the table angled.

    The collisions are pretty crisp due to the method used in the tutorial, but it's pretty slow when many collisions occur at once.ow many collisions did you consider many? I haven't noticed any slowdown. It stays at a nice 59-61~ FPS for me. Though I recently upgraded and am now running an i7 system, which could explain it. The primary target platform is Ouya though, so if it's too heavy, that could be an issue.

    I also noticed that there's constant motion. Even if a ball comes to a stop another one soon enough bumps into it and sends it off with renewed force. Though I'm sure it's not too hard to fix.

  • It's not fair to someone who was an early adopter like myself that I can't even continue to use the software because it's not compatible with my OS.

    It's not fair that you can't use the clearly advertised Windows application on Linux?

    More and more it sounds like you're doing something wrong with your system, and as people have pointed out, it's not Scirras fault that you are having OS issues.

    I never asked them to bow to my whims,nd the contradiction.

    I simply asked for either a Linux version or a refund.

    Being fed up with Microsoft and Windows is fine. Asking if a Linux version of C2 is possible is fine. Whining about Windows and outright demanding a Linux version, not so fine.

  • It's called HTML5 because the previous specification was HTML4. The reason it's getting so much attention now is because the step from 4 to 5 is bigger than the previous specification steps have been. At least IIRC.

    To chime in on this whole discussion. Meh.

    Ashley has been right so far about C2 and HTML5. We've seen huge increases in performance since the C2 beta stages. Would a completely native solution be nice? Yes. Do I think it's fully necessary? Possibly not.

    Personally I don't care about iOS at all. So that point for me is moot. The only platform other than web/windows I'm interested in is Ouya, and it's far too early to say anything conclusively on that yet (which is why I'm, begrudgingly, looking at Game Maker again. Just in case.).

    As the saying goes. The right tools for the right job.

  • I don't buy the whole "buy a new computer" argument because my PC is upgradable, and a Frankenstein of my own creations.

    All computers are upgradeable. Some to a much lesser extent (laptops, prebuilt boxes, media centers, etc). So that doesn't actually say anything.

    Seriously, Linux runs so smoothly on my system

    Linux runs smooth on freaking anything man.

    Like Jase00 pointed out. Did you check which BSOD you got?

  • I'd very much like to be able to develop for Ouya with C2, so I guess count me in.

    But you never explain what you mean with "YOPP"... >.>

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  • Me and Hemul1 came up with a game idea based around pool (or billiards) and decided to pursue the game as a joint venture.

    What we're aiming to do is have a somewhat simple pool game, combined with another form of gameplay. Simple means that there'll be no way to strike the cue ball from different angles to create back or top spin.

    As such I started testing out ways to do the pool part of the game. Searching the forums I found an example using the physics behaviour.

    Thing is I can't work with the physics behaviour to save my life. Even back in CC I hated, hated, using physics, because I could never get it to work the way I want it to. Maybe I just suck at working with it, I don't know. The objects eventually always go into sleep and become completely immovable, etc.

    So I started looking at alternative solutions too.

    The way I see it, we have at least four different ways to approach it.

    1. We use physics anyway, and try to wrestle it to do what we want.

    2. We use bullet behaviour to handle ball movement and bouncing off walls. But we still have to handle ball-to-ball collision with events.

    Would involve some math.

    3. We use custom movement for the entire thing. Would involve WAY more math.

    4. We do everything with events, no behaviours. This obviously involves, like with custom movement, lots of heavy math.

    The upside to 1 and 2 is that we get a lot of the work done upfront. Downside would be that we have to work around the behaviours to get them to do what we want. A collision between the balls, using physics, is not accurate to how pool balls behave, and a collision between balls using bullet behaviour just straight up isn't.

    Upside to 3 and 4 is that we'd have much higher control over how the balls behave. Downside being, as stated, heavy(-ish) math. Neither of us are all that proficient with heavier math though, but that's something can be researched.

    So, which approach is best? I realize that there's not a clear answer to the question, but I'm kind of stumped currently.

  • <img src="http://th08.deviantart.net/fs70/PRE/i/2013/014/2/2/pinkie_drinks_your_milkshake__by_luzeke-d5ri2kq.png" border="0" />

  • 15k for 5 months is prettty spot on the salary for an entry level programmer over here afaik (I'm not a programmer so I don't really know exactly).

    But wouldn't it be neat if we could get a WiiU exporter for C2 eventually? Even though it's unlikely.

  • Congratz man.

  • Some new stuff:

    <img src="http://th06.deviantart.net/fs70/PRE/f/2012/345/6/5/crows_mock_up_cover_by_luzeke-d5nruzj.png" border="0" />

    <img src="http://media.tumblr.com/tumblr_mezw9q1FIp1rb1fbs.png" border="0" />

    <img src="http://24.media.tumblr.com/tumblr_me8rswZInq1rmp1mjo5_r1_500.png" border="0" />

    <img src="http://24.media.tumblr.com/tumblr_me8rswZInq1rmp1mjo1_1280.png" border="0" />

  • No facebook here either.

    :/

    Nice stickers though.

  • Made a new pic of my Recimir character. This one was fun to do.

    <img src="http://th04.deviantart.net/fs70/PRE/i/2012/329/4/b/recimir_mk_2_by_luzeke-d5m6s57.png" border="0">

    If you're interested in the process I also put up a stage by stage progression. Link.

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