I've been thinking about features for C2 and I figured I'd make a thread about it.
Tile-specific positioning system.
I brought this idea up for discussion earlier in a thread. Would a positioning system for tiles have any merit? I'm thinking rows and columns a la Excel. I think, if done right, it could help those making games based on grids a great deal (including platform games using bitwise terrain), since you could find a specific tile instead of jumping through hoops with the standard X, Y system. But I'm wondering if it's a worthwile idea.
Better parallax control.
After I finished writing a bit about parallax controls I checked (just to be sure) and saw that C2 does in fact allow you to show the parallax in editor-time. It's nice, but it's not terribly usefull when you want to place a parallax element to appear at a specific place.
Being able to change scroll rate during runtime would probably be a good idea.
Controller support in browsers.
We don't have controller support yet, but I think it's pretty fair to say that we'll get to that eventually. However, what is the likelyhood of controller support for browsers?
From what I can gather browsers tend to not support things other than mouse and keyboard, seemingly for security reasons. I'm no expert so I'm wondering, is controller support for browser based games a no-go, or is it possible?
I personally have no problems using joy2key, xpadder or similar apps to get controller support for games, but as a developer I'd be insane to assume that a consumer would go to that length to play my game with a controller.